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New Terrain Type - A Request!

Posted: Thu Apr 21, 2016 10:27 am
by Miletus
Hi folks,

I know there's been some discussion on this quite a long time back, which I think ended with RBS saying that things would remain as they currently are. But I want to make a plea - once again - for an option to be added in to the Skirmish terrain builder alongside the current ones (Hilly, Agricultural etc). And that's to have a terrain type that creates battlefields that are predominantly light on terrain features, i.e. mainly flat pasture or grassland with a few minor terrain features.

I fully understand that there is a case to be made for this being "unrealistic". It would be pointless to revive that argument either way, IMHO. But I'd say, purely from a gaming perspective, that I'm far from being the only wargamer who prefers to fight on a predominantly "open" battlefield.

How difficult, really, would it be to program this in? I can't imagine it would be that time-consuming, because presumably it would be a case of adding a few new numbers to whatever parameters control terrain creation and placement. So is the problem one of alleged historicity? If so it seems rather dogmatic...

Anyhow, I remain hopeful that one day this dream of mine will come true, hence the plea. Or am I just being a silly pleader?

Re: New Terrain Type - A Request!

Posted: Thu Apr 21, 2016 2:17 pm
by rbodleyscott
No fundamental objection. Just finding the time to script and test it is the issue. Other projects (using the same basic engine) are taking up the available time. We do have a Steppe algorithm, but that is probably a bit too light on terrain.

Re: New Terrain Type - A Request!

Posted: Sat Apr 23, 2016 11:23 am
by Miletus
rbodleyscott wrote:No fundamental objection. Just finding the time to script and test it is the issue. Other projects (using the same basic engine) are taking up the available time. We do have a Steppe algorithm, but that is probably a bit too light on terrain.
Thanks for taking the time to reply Richard, much appreciated, and it helps clarify the question for me a bit. I still think it might be worth doing in the not-too-distant future, even if it isn't a priority, as I think it would remove a minor quibble with what is otherwise a superb game. :)