here you go
Change History:
v1.41 – April 14, 2016
NEW FEATURES:
ACTION CARDS
Introduced Action Cards!
28 German cards
31 US cards
Cards can be played against the AI and in Multiplayer
The AI proficiency in using the cards depends on the difficulty level
A new CARD section in the GAME WIKI, to show all the possible Action Cards
A CARD HELP button to explain how Action Cards work
MULTIPLAYER
Anti-cheat System. It now impossible to cheat in single/multiplayer scenarios by replaying the same turn twice.
Added a new “Claim Victory” button in the Multiplayer section, for games that are not played by the opponent for more than a week. The winner gets 1500 points by default.
Introduced 5 new multiplayer missions: “Dokumente”, “A long way”, “Last Stand”, “Heroes Fight”, and the crazy-choose-your-army “Muddy Day”.
EDITOR
Extended the possible number of turns to a maximum of 24.
Added confirmation dialogs for exiting the Editor
Added the option to deploy units flipped on their back side
GAMEPLAY
The names of wounded units are now shown in red, as in the board game
Scores for Rogue Mode are now synchronized and shown in the leaderboard
BUGFIXES:
EDITOR
If create a custom mission with both armies deployed, the scenario now starts directly from the Order Phase
Bugfixing and improvements to the stability of the Editor and the Store section’
Some games were not properly notified to the winner in case of resignation of the opponent. This prevented the winner to be awarded his points.
MULTIPLAYER
The Resign option was shown in-game even during the opponent’s turn’
The lateral Game Switcher didn’t show the last turn of lost games
If a game A was received while game B was being sent, game A could overwrite game B, causing game A to be duplicated and game B to be lost.
GAMEPLAY
In some cases a victory could not be assigned when completing a mission on easier difficulty level
On some systems with an additional controller, the Store section could become unresponsive.
In some cases, the game crashed when completing a secondary objective that caused a unit to unfreeze.
Siegfried could be killed in just one step
The red “activated” markers disappeared when exiting/entering a scenario.
Units that had too much gear (+4 weapons) couldn’t see the “ambush" button.
Some Rangers units didn’t have the Assault ability when ambushed
CARDS
Solved a bug that in some occasions didn’t show a tank as fixed when the REPAIRS card was used.
In some cases, playing a card immediately after giving your orders caused the came to crash.
In some cases, losing an assault with a Bazooka Unit caused the game to crash
In some cases, moving a suppressed Unit with an “Advance" Action Card caused the game to crash
In some cases, using the “Return to Sender” Action Card caused the game to crash
Some cards caused the game to crash if used during the Orders Phase