2.3.8 AI
Posted: Fri Apr 15, 2016 8:16 am
These are a couple of AI issues mentioned in te announcement.
• AI less likely to abandon a threatened VP for "obscure reasons"
• AI fighter aircraft give higher priority to attacking other air units instead of strafing ground targets
I've seen several instances of AI units with a static order leave (objective) hex and wander off. No attack on te hex, nearest enemy unit was 3-4 hexes away.
These units did not leave their locations in earlier versions (I'm testing scenarios in a custom campaign, so I've played the same scenarios multiple times).
You can set target type(s) for AI air units. If the targets are enemy air units only, shouldn't the AI air unit stick to attacking all known air units?
I wish the AI would stick to the original order, this is important when you want AI air to concentrate on hitting naval transport exclusively for instance.
Tailoring the AI targets and forcing teh AI to stick to the plan would make for a better AI opponent in my view.
I would rather set up triggers/events to shift main target types than letting the AI decide...
Of course, a small random deviation from the master plan is OK.
• AI less likely to abandon a threatened VP for "obscure reasons"
• AI fighter aircraft give higher priority to attacking other air units instead of strafing ground targets
I've seen several instances of AI units with a static order leave (objective) hex and wander off. No attack on te hex, nearest enemy unit was 3-4 hexes away.
These units did not leave their locations in earlier versions (I'm testing scenarios in a custom campaign, so I've played the same scenarios multiple times).
You can set target type(s) for AI air units. If the targets are enemy air units only, shouldn't the AI air unit stick to attacking all known air units?
I wish the AI would stick to the original order, this is important when you want AI air to concentrate on hitting naval transport exclusively for instance.
Tailoring the AI targets and forcing teh AI to stick to the plan would make for a better AI opponent in my view.
I would rather set up triggers/events to shift main target types than letting the AI decide...
Of course, a small random deviation from the master plan is OK.