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Question about Air Transport to Airfield
Posted: Sun Apr 10, 2016 7:36 pm
by bru888
I figured out how to spawn a land unit with air transport. My question is now this: Does landing the air transport at an airfield which already has landed air units destroy those units?
I attached a test scenario with a spawned Marine unit being transported by a C47 Skytrain. If I land the C47 at the empty airfield, the Marines appear. If I march them away, the other two planes can land and the airfield operates normally.
If, however, I land those other air units first, then the C47/Marines, it seems to lock the other planes in the hanger or destroy them. They are no longer available. Am I missing something?
Re: Question about Air Transport to Airfield
Posted: Sun Apr 10, 2016 7:44 pm
by Erik2
You will probably get a fuller answer from the devs, but here goes.
There can only be one unit in a location, a hangar with x air unit count as one unit in this regard. (The hangar is simply a container like a carrier or a cruiser with float-planes.)
This means you may only land a non-paratrooper like a Marine on an airfield, and the airfield must be vacant.
I think any air units on the field simply prohibits you from landing an air-transported unit there. Nothing is destroyed.
This works similar to putting a land unit on a field, they prevent air units from landing there.
1 hex = 1 unit
Re: Question about Air Transport to Airfield
Posted: Sun Apr 10, 2016 8:14 pm
by bru888
Erik wrote:You will probably get a fuller answer from the devs, but here goes.
There can only be one unit in a location, a hangar with x air unit count as one unit in this regard. (The hangar is simply a container like a carrier or a cruiser with float-planes.)
This means you may only land a non-paratrooper like a Marine on an airfield, and the airfield must be vacant.
I think any air units on the field simply prohibits you from landing an air-transported unit there. Nothing is destroyed.
This works similar to putting a land unit on a field, they prevent air units from landing there.
1 hex = 1 unit
No, you misunderstand perhaps. I know the 1 hex = 1 unit rule. If I land the transport first, and Marines appear, I know that I cannot land the other planes. Once I march the Marines away, the other planes can land in the next turn and the airfield operates as normal.
However, if I land the transport
while the others are landed and in the hanger, the Marines appear and can be marched away on the next turn. Of course, you cannot take off any of the other planes until they do. The problem is, the hanger never "wakes up" after that and the landed planes cannot be accessed.
Try it for yourself with the test scenario. Land the other planes first, then the C47, march the Marines away, and see what happens. I bet you cannot activate the landed planes anymore.
Re: Question about Air Transport to Airfield
Posted: Sun Apr 10, 2016 9:03 pm
by adherbal
Sounds like a bug!
Re: Question about Air Transport to Airfield
Posted: Sun Apr 10, 2016 11:03 pm
by bru888
adherbal wrote:Sounds like a bug!
Heh, thanks. Hopefully it gets fixed sometime. For now, I have a workaround as follows:
Trigger: Check unit (C47) near hex (airfield). If so, scenario variable "C47_landed" is +1
Trigger: Check scenario variable =1 (or 2,3, etc., however many C47's make it). If so, spawn Marines unit nearby.
Trigger: Check scenario variable =1 (or 2,3, etc., however many C47's make it). If so, remove C47 by exiting.
This requires a separate set of triggers for each successive C47 that arrives. Clunky, but it works!

Re: Question about Air Transport to Airfield
Posted: Mon Apr 11, 2016 8:54 am
by Erik2
Can't you get the same effect by just spawning an embarked Marine on the fringe of the map and letting the player move the Dakota w/Marine to the airfield?
You ca set Japanese fighters to target air transport.
Or are you trying something more fancy?
Re: Question about Air Transport to Airfield
Posted: Mon Apr 11, 2016 12:43 pm
by bru888
Erik wrote:Can't you get the same effect by just spawning an embarked Marine on the fringe of the map and letting the player move the Dakota w/Marine to the airfield?
You ca set Japanese fighters to target air transport.
Or are you trying something more fancy?
Yes, but the problem is in the landing. As I said above, when you land the C47 at an airfield that already has parked planes, it disembarks the Marines alright but the other planes are "locked up" in subsequent turns.