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[BUG] rev1030 [Graphics] Textures cut in half
Posted: Tue Apr 05, 2016 1:01 pm
by Cablenexus
Some textures are broken in current build. In the screenshots provided in the link I show some of them. Open Field, Plantation, Broken, Hills etc etc
https://goo.gl/photos/YVBESxYgnaxjCrnb7
Windows 10 64 bit, Intel Dual Core 2.66, 8GB, AMD R7 2GB, Crimson driver 16.4.1
Re: [BUG] rev1030 [Graphics] Textures cut in half
Posted: Tue Jul 05, 2016 11:00 am
by Cablenexus
I find out today that the broken/half textures are happen on every map with every field/bush/mountain etc etc texture.
What I find out today is that on every map when I rotate the map once the textures shown correct, but if I rotate back the textures are cut in half again.
Re: [BUG] rev1030 [Graphics] Textures cut in half
Posted: Thu Jul 07, 2016 2:52 pm
by Tamas
Thanks! Wee need to check if this still present in the release version, then we will look into it.
By the way from now on please report in the general bug forum if you find any issues with the release version of FoG Unity.
Thanks again!
Re: [BUG] rev1030 [Graphics] Textures cut in half
Posted: Thu Jul 07, 2016 2:59 pm
by Cablenexus
I just checked and this bug still happened in the release version. After rotating the map once, all textures shown full images, after rotating again all textures like fields, bushes, mountains etc appears only half.
AMD R7 16.6.2 (latest) driver, Win10 64, 1680 x 1050 resolution normal monitor.
So from now on I use the technical support section for the game.