Proposal - Spacecraft-Designs Testbed-Simulation in-game
Posted: Tue Mar 29, 2016 8:31 am
Proposal for a Spacecraft Design Testbed-Simulation either immersive in-game or as just as part of the Tutorial
When i developed new weapons, gadgets and spacecraft technologies i often don't know how those new toys are actually best implied for the tactical battles.
(what rock-paper-shotgun work actually really against what, and how to counter it with a shiny countermeasures gadget to what degree and so on...)
Well, i could build a fleet send them into a fight to test it, but when my understanding of how new things in the gameworld would (or should) work is wrong the resources are lost, and the whole game effort experiences to that point is all to often ruined.
(OK i can save, take some time to build a big test-fleet, try to find an opponent, who may or may not have the expected composition of enemy ships in his fleet so that i may or may not can target one of his ships with the news design, play the tactical battle partially ...learn from it, and then load the saved game with the whole empire-status from 25 years ago, and rinse and repeat ...but thats not immersive! that is kind of reengieering the inner game engine mechanics, its kinds more of a work for a software-engineer then fun in leisuretimes )
So here my proposal in an immersive way to deal with the problem and fitting to the story line
Its is a simple testbed-button in-game next to ship design which starts a small simulated tatcical battle.
where you can send a limited number of fighter - lets say 10 - , or 1 single bigger ship, of your designs against an enemy fleet (tech only what you have already encountered in your battles or by espionage) also only 10 fighters or 1 big ship.
Now you can check how your new Fighter, Interceptor or Friagtte will probaly deal with the enemy assets you have seen.
Think about it as simulation on the empires warfare-center HQ computers, where the engineers would testbed a new ship design with your available tech, against the threats the empires has already painfully encounter in battle, to optimize the new designs, before real production get authorized .
Maybe even let those simulation run take a month of time and some resources ...like it would in be in 'real life' in our universe on planet Earth
and also plausible assortment of necessary buildings (research centers and shipyard) and an assortment of techs (like Fast Computers) has to be available before the "testbed-simulation" button get unlocked on that planet.
What do you guys think?
When i developed new weapons, gadgets and spacecraft technologies i often don't know how those new toys are actually best implied for the tactical battles.
(what rock-paper-shotgun work actually really against what, and how to counter it with a shiny countermeasures gadget to what degree and so on...)
Well, i could build a fleet send them into a fight to test it, but when my understanding of how new things in the gameworld would (or should) work is wrong the resources are lost, and the whole game effort experiences to that point is all to often ruined.
(OK i can save, take some time to build a big test-fleet, try to find an opponent, who may or may not have the expected composition of enemy ships in his fleet so that i may or may not can target one of his ships with the news design, play the tactical battle partially ...learn from it, and then load the saved game with the whole empire-status from 25 years ago, and rinse and repeat ...but thats not immersive! that is kind of reengieering the inner game engine mechanics, its kinds more of a work for a software-engineer then fun in leisuretimes )
So here my proposal in an immersive way to deal with the problem and fitting to the story line
Its is a simple testbed-button in-game next to ship design which starts a small simulated tatcical battle.
where you can send a limited number of fighter - lets say 10 - , or 1 single bigger ship, of your designs against an enemy fleet (tech only what you have already encountered in your battles or by espionage) also only 10 fighters or 1 big ship.
Now you can check how your new Fighter, Interceptor or Friagtte will probaly deal with the enemy assets you have seen.
Think about it as simulation on the empires warfare-center HQ computers, where the engineers would testbed a new ship design with your available tech, against the threats the empires has already painfully encounter in battle, to optimize the new designs, before real production get authorized .
Maybe even let those simulation run take a month of time and some resources ...like it would in be in 'real life' in our universe on planet Earth
and also plausible assortment of necessary buildings (research centers and shipyard) and an assortment of techs (like Fast Computers) has to be available before the "testbed-simulation" button get unlocked on that planet.
What do you guys think?