Questions: Unit Ratings - Interface Issues
Posted: Mon Mar 28, 2016 8:12 pm
Howdy,
I've played the game a half a dozen times now. Even when I set ambushes, my US units get wiped out, this starts a big downward spiral as political support depleted. Tried a couple of time on veteran and was crushed, seems a totally different game.
Overall, It's a very interesting game --- One I'm certainly not ready to give up on. In a number of ways it does not match my preconceptions, mostly with regard to unit ratings and functions.
Conducting a battalion sized operation (ala 'We were Soldiers Once') takes your entire force. The game seems to reward dispersing combat power to cover more villages, and if you disperse you die. It's a PITA to hit a minefield when moving the turn after clearing mines.
Perhaps should separate Green Berets from LURPs? Using two different units for the different functions. I suppose training ARVN is COIN function of the GB unit?
It seems to me the firepower of the US units is way too low. The integral heavy weapons of a US infantry company do not seem to be reflected, especially relative to more lightly armed VC, and the supply requirements for the US units. Moreover, artillery/airpower do not contribute to defense. Perhaps a bump when units defending within artillery range of base? Perhaps have separate heavy weapons units for NVA?
What's up with the PT-76 having an equivalent rating to an M-48 (a M-48 is a King Tiger, a PT-76 more like an M-3 Stuart)? PT-76's do not seem to disappear after combat, but seem to stick around.
How come airstrikes only every 5 turns? Air and artillery should dominate US offensive plans. Every turn availability?
What's with RPG's hitting choppers in transit? Makes sense near a DZ, but in flight away from combat?
How come NVA units don't require their own supply?
Why can't the engineer unit clear mines? Why can't the US set mines?
Does defending a base give units a bump in combat power?
The map seems to scroll well up and down, but poorly left and right. You can't use the intelligence map to shift the view around the battlefield, without losing a lock on a selected unit.
Kind regards,
Jessee
I've played the game a half a dozen times now. Even when I set ambushes, my US units get wiped out, this starts a big downward spiral as political support depleted. Tried a couple of time on veteran and was crushed, seems a totally different game.
Overall, It's a very interesting game --- One I'm certainly not ready to give up on. In a number of ways it does not match my preconceptions, mostly with regard to unit ratings and functions.
Conducting a battalion sized operation (ala 'We were Soldiers Once') takes your entire force. The game seems to reward dispersing combat power to cover more villages, and if you disperse you die. It's a PITA to hit a minefield when moving the turn after clearing mines.
Perhaps should separate Green Berets from LURPs? Using two different units for the different functions. I suppose training ARVN is COIN function of the GB unit?
It seems to me the firepower of the US units is way too low. The integral heavy weapons of a US infantry company do not seem to be reflected, especially relative to more lightly armed VC, and the supply requirements for the US units. Moreover, artillery/airpower do not contribute to defense. Perhaps a bump when units defending within artillery range of base? Perhaps have separate heavy weapons units for NVA?
What's up with the PT-76 having an equivalent rating to an M-48 (a M-48 is a King Tiger, a PT-76 more like an M-3 Stuart)? PT-76's do not seem to disappear after combat, but seem to stick around.
How come airstrikes only every 5 turns? Air and artillery should dominate US offensive plans. Every turn availability?
What's with RPG's hitting choppers in transit? Makes sense near a DZ, but in flight away from combat?
How come NVA units don't require their own supply?
Why can't the engineer unit clear mines? Why can't the US set mines?
Does defending a base give units a bump in combat power?
The map seems to scroll well up and down, but poorly left and right. You can't use the intelligence map to shift the view around the battlefield, without losing a lock on a selected unit.
Kind regards,
Jessee