Tokyo, WTF
Posted: Sat Mar 26, 2016 9:57 pm
I find most of the scenarios provide great challenges, many depending upon clever tactics and sometimes a little luck. Now I realize Tokyo is a hypothetical scenario, but really .... It's supposed to be March, 46, The war in Europe has been over for ten months. The US military would be at the peak of its prowess, in man-power, equipment, and technological supremacy. Transfers of experienced units from Europe to the Pacific would have been accomplished. Japan, while still able to field a large home army and expected to utilize its immense population for military purposes, has virtually no oil left to fuel anything and infantry equipment and ammunition is in short supply. Its naval forces have been essentially eliminated. Its air forces constrained by fuel shortages, have pilots with only the barest rudiments of pilot training. Lots of cannon fodder and Kamikazes to throw into the battle, but little else. The beach areas were to be defended in depth.
The invasion of Japan, Operation Downfall, was to be two-fold. Operation Olympic would invade the southern island of Kyushu in 11/45 so that it could be used as a base and staging area for Operation Coronet, an invasion of the main island of Honshu, in the Tokyo area, in 3/46. So, I guess, the Tokyo scenario purports to be Operation Coronet. According to an Order of Battle I've found the invasion was to be spearheaded by 3 Marine divisions, 9 Army divisions plus two armored divisions in reserve afloat. Since this was to be the deciding battle of WWII against Japan, it's likely no resources would remain untapped if needed. Yet the scenario is practically devoid of resources. Even cheating to add a huge number more RPs (this is the first wargame scenario I've felt justified in using a cheat) so that I can max out all CPs, still leaves one a bit threadbare. You are short particularly in land based units. You are initially provided no US armor, a scant air force, limited naval forces (including several older non-moving blue battleships which rapidly become useless since they don't move to reflect targets, and no Iowa class battleships or late war carriers). You get no off-board support, at least early on, no armor division reinforcement, no artillery, no heavy bomber support, or any other significant help. You only get 80 CPs per turn, barely enough to keep reinforcing those units you have.
When I first tried to play the scenario, as written, it was ludicrous. Like the US was trying to end the war utilizing the resources available in 1942. An on the cheap climatic battle. So I used the RP cheat code to max out the various CPs. Playing this was better but still there just isn't enough US superiority to make this realistic (plus I have to keep adding RPs simply so that I can keep reinforcing my units, particularly planes).
So what exactly is this hypothetical scenario supposed to be about? There should be large numbers of US first wave casualties due to the Japanese decision to contest invasion beaches and a plethora of initial Kamikaze attacks (plane, boat, submarine, land force human bombs, IEDs, etc). It seems devoid of any real hypothetical historical accuracy (some examples: the invasion beaches have virtually no pillboxes or bunkers, the Japanese have more armor than the US in 1946 ?!?!). Don't understand the point of this scenario as it is. I realize it's a hypothetical scenario, but it doesn't seem to reflect what might have happened.
The invasion of Japan, Operation Downfall, was to be two-fold. Operation Olympic would invade the southern island of Kyushu in 11/45 so that it could be used as a base and staging area for Operation Coronet, an invasion of the main island of Honshu, in the Tokyo area, in 3/46. So, I guess, the Tokyo scenario purports to be Operation Coronet. According to an Order of Battle I've found the invasion was to be spearheaded by 3 Marine divisions, 9 Army divisions plus two armored divisions in reserve afloat. Since this was to be the deciding battle of WWII against Japan, it's likely no resources would remain untapped if needed. Yet the scenario is practically devoid of resources. Even cheating to add a huge number more RPs (this is the first wargame scenario I've felt justified in using a cheat) so that I can max out all CPs, still leaves one a bit threadbare. You are short particularly in land based units. You are initially provided no US armor, a scant air force, limited naval forces (including several older non-moving blue battleships which rapidly become useless since they don't move to reflect targets, and no Iowa class battleships or late war carriers). You get no off-board support, at least early on, no armor division reinforcement, no artillery, no heavy bomber support, or any other significant help. You only get 80 CPs per turn, barely enough to keep reinforcing those units you have.
When I first tried to play the scenario, as written, it was ludicrous. Like the US was trying to end the war utilizing the resources available in 1942. An on the cheap climatic battle. So I used the RP cheat code to max out the various CPs. Playing this was better but still there just isn't enough US superiority to make this realistic (plus I have to keep adding RPs simply so that I can keep reinforcing my units, particularly planes).
So what exactly is this hypothetical scenario supposed to be about? There should be large numbers of US first wave casualties due to the Japanese decision to contest invasion beaches and a plethora of initial Kamikaze attacks (plane, boat, submarine, land force human bombs, IEDs, etc). It seems devoid of any real hypothetical historical accuracy (some examples: the invasion beaches have virtually no pillboxes or bunkers, the Japanese have more armor than the US in 1946 ?!?!). Don't understand the point of this scenario as it is. I realize it's a hypothetical scenario, but it doesn't seem to reflect what might have happened.