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Improvement needed in the next update PanzerKorps than v1.25

Posted: Thu Mar 03, 2016 9:09 am
by bcnkor5
0-One important thing to put in an upcoming update in soviet korp, it takes a Folder for winter camouflage units

1-Missing animation add panzer Korps (parachuting) Image add down...

2-Assign a new special move number for units Landing amfivias to mariens and commands or frogman attack coast.
The frogman and LTV US MARINE can disembark at any coastal land, not only at ports as currently happens with v1.25
We also need an amphibious option, the number 13 assigned to the aircraft carrier, 16 to the Landing_Craft, there is a number assigned to the amphibious option.

path: Panzer Korp\Data
equipment.pzeqp
9555 Frogman 10 170 2 70 2 2 0 6 5 2 0 7 5 18 2 3 2 ItaFrogman_MAS.png 01.01.1939 01.01.1946 3 fixedt 9955 fortkiller land sea rail glider
9955 SLC_Maiale 10 170 2 120 4 2 0 0 0 0 0 9 5 17 1 3 2 SLC_Maiale.png 01.01.1939 01.01.1946 6 primary nopurchase 9555

and LVT US MARINE
1606 LVT1 Alligator 11 60 8 80 4 1 0 2 2 1 -1 0 2 6 1 1 1 US_LVT1_Alligator.png 01.01.139 01.01.1946 3 fixedt 1611 glider
1610 LVT1 Desembarco 16 80 7 60 4 1 0 1 2 1 -2 1 2 2 1 3 1 US_LVT1_navaltransport.png 01.01.1939 01.01.1946 6 primary nopurchase 1606


3-Very Important: A switch and ability to have all air units inside the airport or aircraft (all Landed in the hangar) more protected within the airport or aircraft, and you can navigate with the carrier, with the aircraft on the deck, the same as Order of Battle Pacific, It's one of the things that are made more missing.


4-A skill of underwater submarines of the most protected
path: Panzer Korp\Data
equipment.pzeqp
92000 Sumergido 10 300 30 300 2 2 0 0 0 0 0 0 13 11 3 3 0 Ax_Sub_Dive-my.png 01.01.1939 01.01.1946 6 fixedt nopurchase 179
179 Submarino 10 300 30 400 5 6 0 7 0 0 0 7 6 3 3 3 0 Axis_Submarine.png 01.01.1939 01.01.1946 6 primary 92000

5-Naval Mines an land mines


One question: 1-Asked how to make a ground unit (Opel_Blitz_Tank), a charging unit gasoline?
The carrier unit and airport has that ability to recharge gasoline on airplanes.
path: Panzer Korp\Data
equipment.pzeqp
165 Carrier 13 4500 40 500 5 3 0 9 0 0 -4 0 12 8 8 3 0 Axis_Carrier.png 1.6.1945 1.1.1946 6

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My work ALL UNITS :
MegaMod-PanzerKorp v1.25-all bigunits,Units,flags-by bcnkor
UPDATES Download Adapted Units WWII and WWI
Units by DMP team (Germany) other units adapted by bcnkor (Spain) to MOD panzer Korp WWII
http://www.slitherine.com/forum/viewtop ... 47&t=70418

Re: Question and Improvements to new update for panzer korp

Posted: Thu Mar 03, 2016 9:36 am
by bcnkor5
ITA SLC_Maiale

5555 Buzos 10 170 2 70 2 2 0 6 5 2 0 7 5 18 2 3 5 ItaFrogman_MAS.png 1.1.1939 1.1.1946 6 fixedt 13028 fortkiller land sea rail glider
13028 Torpedo Humano 10 170 2 120 4 2 0 0 0 0 0 9 5 17 1 3 5 SLC_Maiale.png 1.1.1939 1.1.1946 6 primary nopurchase 5555 sea rail glider 5555

Re: Question and Improvements to new update for panzer korp

Posted: Thu Mar 03, 2016 9:58 am
by bcnkor5
Naval_Mines and option LVT US MARINE

Re: Question and Improvements to new update for panzer korp

Posted: Thu Mar 03, 2016 10:22 am
by Magic1111
bcnkor2 wrote: 2-There should be a skill units to leave the water to Frogman (attacks on the coast, water and land) and anfivias units.

3-A switch and ability to have all air units inside the airport or aircraft (grounded) more protected

path: Panzer Korp\Data
equipment.pzeqp
5558 Frogman 10 170 2 70 2 2 0 6 5 2 0 7 5 18 2 3 1 ItaFrogman_MAS.png 01.01.1939 01.01.1946 6 fixedt 5559 fortkiller sea rail glider

5559 ITA SLC_Maiale 10 170 2 120 4 2 0 0 0 0 0 9 5 17 1 3 1 ITASLC_Maiale.png 01.01.1939 01.01.1946 6 primary nopurchase 5558 land sea rail glider
New units need entries in the efx file too... :wink:

And maybe a Big Picture!

Re: Question and Improvements to new update for panzer korp

Posted: Fri Mar 04, 2016 4:05 am
by captainjack
The fuel tankers can be used in custom scenarios.
You can set a script to check if the tanker is present and add fuel to units if it is.
Alternatively you could reduce fuel if the tanker is not present.

This is about the limit of my scenario scripting at the moment, but some of the scripting in big world or continent wide campaign mods indicates that you can be quite creative with practice.

Re: Question and Improvements to new update for panzer korp

Posted: Fri Mar 04, 2016 2:12 pm
by bcnkor5
captainjack wrote:The fuel tankers can be used in custom scenarios.
You can set a script to check if the tanker is present and add fuel to units if it is.
Alternatively you could reduce fuel if the tanker is not present.

This is about the limit of my scenario scripting at the moment, but some of the scripting in big world or continent wide campaign mods indicates that you can be quite creative with practice.

captain jack thanks for the reply: I can explain it better with a practical example and the next steps. I understand that you need to edit each scenario, but what steps should be done?.

In the aircraft carrier there is no option to add to refuel other ground units.
path: Panzer Korp\Data
equipment.pzeqp
165 Graf Zeppelin 13 1200 40 500 5 6 0 9 0 0 -4 0 9 8 7 3 0 Axis_Carrier.png 01.06.1941 01.01.1946 6

7137 Opel_Blitz_Tank 2 90 4 150 6 1 0 1 0 0 0 0 1 5 0 0 4 Opel_Blitz_Tank.png 01.01.1939 01.01.1946 2

Re: Question and Improvements to new update for panzer korp

Posted: Sat Mar 05, 2016 11:55 pm
by bcnkor5
Air lander and Fly, o better all Landed in the hangar, more protected against enemy aircraft.
10940 i153 Polikarpov 7 256 6 36 12 2 0 5 2 1 10 1 20 14 0 2 3 Sov_I153.png 1.1.1939 1.9.1942 2 primary nopurchase 10962
10962 i153 landed 6 256 6 36 0 1 0 1 0 0 0 0 1 2 0 0 3 Sov_I153_landed.png 1.1.139 1.1.1946 2 fixedt nopurchase 10940

Re: Missing and Improvements to news updates panzer korp v1.

Posted: Sun Mar 06, 2016 7:14 pm
by bcnkor5
Only WWI MODS, units by bcnkor from Spain

My work ALL UNITS :
MegaMod-PanzerKorp v1.25-all bigunits,Units,flags-by bcnkor
UPDATES Download Adapted Units WWII and WWI
Units by DMP team (Germany) other units adapted by bcnkor (Spain) to MOD panzer Korp WWII
http://www.slitherine.com/forum/viewtop ... 47&t=70418

Re: Question and Improvements to new update for panzer korp

Posted: Thu Mar 10, 2016 9:56 pm
by bcnkor5
bcnkor2 wrote:
captainjack wrote:The fuel tankers can be used in custom scenarios.
You can set a script to check if the tanker is present and add fuel to units if it is.
Alternatively you could reduce fuel if the tanker is not present.

This is about the limit of my scenario scripting at the moment, but some of the scripting in big world or continent wide campaign mods indicates that you can be quite creative with practice.

captain jack thanks for the reply: I can explain it better with a practical example and the next steps. I understand that you need to edit each scenario, but what steps should be done?.

In the aircraft carrier there is no option to add to refuel other ground units.
path: Panzer Korp\Data
equipment.pzeqp

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Fixed the tank unit with the switch you put like aircraft carrier (Cisterna ON 13). Now we just need to update the game on the aircraft carrier aircraft can carry, then take the unit load is what most lack is made n the panzer korp
216 Cisterna OFF 2 100 4 50 6 1 0 1 0 0 0 0 1 5 0 0 0 Opel_Bauwagen.png 15.03.1939 01.01.1946 2 primary 217 sea rail glider
217 Cisterna ON 13 100 4 50 0 0 0 0 0 0 0 0 0 0 0 0 0 Opel_Bauwagen.png 01.01.1939 01.01.1946 2 nopurchase fixedt 216 sea rail glider

Re: Missing and Improvements to news updates panzer korp v1.

Posted: Fri Mar 11, 2016 6:27 pm
by bcnkor5
3-The frogman and LTV US MARINE can disembark at any coastal land, not only at ports as currently happens with v1.25
We also need an amphibious option, the number 13 assigned to the aircraft carrier, 16 to the Landing_Craft, there is a number assigned to the amphibious option.

165 Carrier 13 4500 40 500 5 3 0 9 0 0 -4 0 12 8 8 3 0 Axis_Carrier.png 1.6.1945 1.1.1946 6

653 Landing Craft 16 80 7 60 4 1 0 1 0 0 -2 0 2 2 1 3 1 West_Allied_Landing_Craft.png 1.1.1939 1.1.1946 6

Re: Missing and Improvements to news updates panzer korp v1.

Posted: Mon Mar 28, 2016 7:15 am
by bcnkor5
One important thing to put in an upcoming update in soviet korp, it takes a Folder for winter camouflage units

Re: Improvements needed in the next update PanzerKorps than

Posted: Mon Mar 28, 2016 11:15 am
by ptje63
I would be happy with a choice of how units are displayed in the menu on the right of the screen.
Right now it is according to type of unit, then sorted with (????).
I always rename units, like 1.PG (Panzer Gruppe), etc., in chronological order as units are purchased or given.
I always have to search for my units in the display order and I would very much like to be able to decide how to arrange/order them...
Regards,
Peter

PS Would also appreciate better warning system of aircraft on low fuel... Lost a Fw.190 with 3 stars in the heat of the battle and only found out two battles later...
Had to go back two battles/scenarios... :-(

Re: Improvements needed in the next update PanzerKorps than

Posted: Mon Mar 28, 2016 11:31 am
by bcnkor5
ptje63 wrote:I would be happy with a choice of how units are displayed in the menu on the right of the screen.
Right now it is according to type of unit, then sorted with (????).
I always rename units, like 1.PG (Panzer Gruppe), etc., in chronological order as units are purchased or given.
I always have to search for my units in the display order and I would very much like to be able to decide how to arrange/order them...
Regards,
Peter
I agree with you, an interesting thing is that when you put up a unit, the map is removed, and instead leaves the characteristics of the unit and its bigunit, they are little things that make a game great

Re: Improvement needed in the next update PanzerKorps than v

Posted: Tue Mar 29, 2016 7:22 am
by captainjack
ptje63 wrote:PS Would also appreciate better warning system of aircraft on low fuel...
I agree.
If the low fuel warning came on whenever the plane was in the red zone this would be better than the current low fuel warning system.
Red aircraft icons on the campaign map would also be very handy.