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_[BUG] rev1030 [Gameplay] Immobile units evading

Posted: Fri Feb 19, 2016 12:22 am
by fogman
Immobile units converted from RB scenarios do not behave properly in U.

One of the trademarks of my scenario design is the use of immobile units, mainly as accessory units (markers for abstract concepts -- objective points, disorganization, artillery/musket fire effect etc), but also for commanders positions which were the focus of fighting (Darius at Gaugamela, Richard at Bosworth for example). Those units are given token attributes based on the difficulty to get rid of them. Many are given Light (foot or horse) designation (one of the reasons for light designation is to prevent friendly adjacent units from taking a morale check)

I have discovered that while the "owner" of the unit cannot move them, those units will evade when attacked (the bottom panel shows they have movement points, there seems to be no 'immobile' rating in U). Maybe this can be fixed in the unity editor.

Re: Immobile Units

Posted: Fri Feb 19, 2016 2:44 am
by fogman
Immobile units that normally can break off will break off. I suspect that when they are routed they will not disappear either since they have movement points in U.

Re: [BUG] rev1030 [Gameplay] Immobile units evading

Posted: Fri Feb 19, 2016 11:59 am
by cothyso
Immobile units (having their movement allowance set on 0) should not be able to evade. This is something which needs to be fixed.

Re: _[BUG] rev1030 [Gameplay] Immobile units evading

Posted: Mon Apr 04, 2016 9:14 am
by cothyso
Fixed for rev1032 (v2.5.00.1032 GM2 build)