Routing through Various Terrain Types
Posted: Sat Jun 21, 2008 3:15 pm
We were playing a game of FoG last night. A Heavy Foot Battle Group routed into a vineyard near the rear table edge. Vineyards are difficult terrain limiting movement to 1 MU per turn. I can't find anything in the rules that says Routing units ignore terrain. The net result is that the routing unit was given many more turns to rally than it otherwise would get because of the very slow movement rate. Am I right? If the answer is yes this seems a bit bizarre to me. I can see how terrain effects troops trying the maintain order and formation but how would terrain like vineyards significant delay routing troops who have no such interest?