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Differences with FOG RB

Posted: Sun Feb 14, 2016 3:30 pm
by fogman
I've been playing around and noticed a few things:

elephants can break off.

there's a button on the bottom left corner to set evade settings (didn't realize it until after my second game!)

skirmishers get caught when evading more frequently when i remember (then again i don't play with lights normally)

instances where routing units go straight through a friendly unit even though there is an adjacent hex that would provide a perfectly legitimate path in RB.

the lack of arrow denoting units locked in melees

combat results flash by really quickly. you can see the unit status before the combat resolution it seems.

victorious unit moving into a vacated hex seems to engage in combat with adjacent enemy units, thus fighting twice (not sure if it was melee or impact). or maybe i'm just seeing things.