The EA2 beta has been updated to build 1288, if you are already on the beta branch this will be automatic. If you are not, and wish to try it, instructions are here:
http://steamcommunity.com/app/312430/di ... 608282178/
Summary:
- Prisoners: You can now decide what to do with your prisoners - sell them, execute them, turn them into undead, etc (depending on your chosen realm, not all options will be available).
- Buildings: Instead of upgrading the economy value of provinces, the economy value is not static and you improve provinces by constructing buildings in them. You can access the UI for this by mousing over provinces which the map is in Economy mode.
- Occupation: When occupying enemy land, you no longer damage the economy. Instead, Economy is replaced by a new Resistance value which reduces one point per turn until it reaches 0, at which point you annex the province. Resistance is based on fort level, and is increased if you do not share race, alignment, etc with the province owner. Each turn of occupation, there is a 30% chance that a building will be randomly destroyed.
Notes:
When capturing provinces, any buildings constructed by the previous owner will be demolished when you annex it if those buildings are not also available to your realm (so high elves do not get to keep a sacrificial altar for example).
This is a big feature update, there will likely be bugs despite our efforts to eliminate them. Hopefully they will not be too bad though.
With the AA setting working properly now, 32x is likely too high and may cause severe lag - if you are suffering from lag problems, try turning this setting down first.
Changes since last version in 1288:
Almost all realms now have special units which are unlocked by completing objectives
Objectives which unlock units are now marked
Fixed AI locking up when attempting to break a treaty
Added new options for dealing with prisoners
Improved appearance of scaled UI elements
Changed method of applying AA setting - will hopefully work on more hardware now
Changing the AA setting no longer requires the game to be restarted
Fixed incorrect data being written to settings file for display mode
Fixed incorrectly named setting causing a crash
Fixed morale being able to go over 100%
Fixed incorrect alignment of health and morale bars
Camera following units in tactical battle is now an optional feature (default: off)
When AI retreats, a message is now shown
Added new options for interacting with prisoners
Provinces can no longer have their Economy level increased
Provinces are now improved by constructing buildings
Fixed bug when clicking repeatedly on a single location on the minimap
Updated tutorial to include buildings instead of economy upgrade
Added sound effect when constructing buildings
Fixed ordering of buildings on UI (by tier then by cost)
Added tier and maximum values to building tooltips
Forts are now properly connected to the province buildings
Fixed bug preventing construction of multiple copies of a building where it should be allowed
Modified spells which affect province economy
Modified economy/upgrade map mode to remove grey provinces
Older saves are not compatible - added message when trying to load incompatible saves
If a save file is unable to be opened, it will be ignored instead of crashing
Fixed various other smaller bugs.
Have fun playing and testing!
And again thank you for your patience, testing and feedback, we could not do it without you.
This is a pretty substantial patch - it fixes a lot of issues (most of them not with the new buildings stuff, that actually proved to be quite stable with the exception of the Watchtower bug).
Other than the various bug fixes and minor improvements as detailed below, there are 2 important improvements in this patch - we have resolved the issues causing the blurry/pixellated text, and we have improved the UI rendering so that the AA setting is no longer required to get it smooth.
These changes should now have the graphical quality at (or better than) 1.9 - which is a major step towards being able to do a public release of EA2.
Changes in 1301:
Fixed crash when using backspace in a text field under some conditions
Fixed AI freezing up in battle if it attempts to perform a Heal action
Fixed available buildings in provinces listing buildings in wrong order
Fixed mising Race tooltips for Giants, Dragons and Monsters
Fixed incorrect Morale bar colour in tactical battles
Fixed follow camera in battle not following moving units correctly
Fixed red "range" overlay in battle remainig when selecting another unit
Fixed several buildings not enforcing requirements properly
Fixed crash when loading a game which has a Watchtower building present
Fixed various crashes caused by incorrect building cleanup at end of game (esp. catacombs)
Fixed bug causing trade offers to be editable without selecting counter-offer
Fixed bug causing autosaved files to not be properly closed, resulting in crashes
Fixed some aspects of tactical floaties not being tied to battle speed setting
Fixed missing Victory Location counter in tactical battles
Fixed positions of landmark icons (rosehorm/aldenheim)
Fixed various typos and texts
Fixed possible crash in battle when tile lacks a Terrain type
Fixed crash when forts cause army in autobattle to have over 20 units
Fixed crash if game ends while casting certain types of spell
Fixed resource per turn not working if you have a stockpile, but 0 income
Fixed "Improve Relations" covert action not working
Fixed broken move/attack range overlays in tactical when switching from one unit to another
Fixed possible crash when unpacking units at the start of a battle turn
Fixed ability to build/demolish stuff in other realms
News ticker slowed down slightly
Active unit in tactical battle is now highlighted
Changing info cards now requires you to hold the mouse (mostly) still over a province
Removed scroll bar on mini versions of hero cards
Trade table will no longer show more than you have when switching back to it after selling resources
Added tooltip to empty building slots which indicates maximum Tier
Building costs are now coloured to indicate which ones the player cannot afford
Economy score now puts less emphasis on Economy, and more on building Tiers
"View Enemy Battles" setting no longer includes Rebels
New setting: "View Rebel Battles", default: off
Modified Prisoner list scaling to fit better with other similar UI
Modified Revolt Chance to work better in new system
Reduced font size on Events, Battle Log and Battle title to prevent text overrun
Standaradised the info on various Economy information texts
Improved visual quality of all in-game text
Improved visual quality of all UI graphics
Cheers,
Tim aka LZ