CEAW-GS v3.20 Progress
Posted: Fri Jan 29, 2016 11:55 pm
Hi All,
We have just finished a large update to v3.20 (Juliet) and have just released this version to play testers for play testing.
This testing will be about 3 months to study balance, mechanics, bugs and any tweaks needed . As a group we made proposals, discussed and voted on changes.
We updated the map in many areas to improve accuracy while maintaining game rules and mechanics.
Change log so far -
v3.20beta - date - 09/20/14
All of these changes are from v3.10 final
Categories -
Unit Movement and combat ranges for Air and Naval Units
Altered Tech levels for Air and Naval units
Russian Guards,
Para Units
Convoy sizes
Weather changes
Specifics-
01) increased ranges (movement, combat and spotting) for air units to better represent air craft performance in ww2. see chart attached -
file affected Unit.txt
FTR - Mv +6 to 20, AR +3 to 9, LS -N/C, SS - N/C,
TAC - Mv +8 to 26, AR +4 to 12, LS +2 to 7, SS +2 to 8
SAC - Mv +12 to 24, AR +8 to 20, LS +2 to 7, SS +2 to 8
DD - Mv -2 to 20, AR - N/C, LS - N/C , SS - N/C
BB - Mv -1 to 17,
CV - Mv - N/C, AR +6 to 9, LS +1 to 4, SS +1 to 8
Convoy Mv +4 to 16,
Transport Mv +1 to 18
02) Altered Tech starting attributes and upgrades to Air and Naval units spread among levels. see chart attached - Unit_changes-v320beta_151230.pdf
file affected Technology.txt
Changes made to general.txt
03) Para upgrade supply level reduced to supply level 4.
04) Russian Guards allowed to form outside Russia
05) Russian Guards promotion XP Needed lowered to 28.
06) Guards supply level needed lowered to supply level 3
07) North Atlantic convoy size increased to 150 from 100.
08) Mid_Atlantic convoy size increased to 150 from 100
09) South Atlantic convoy size increased to 140 from 90
10) North MUD chance increased to 10 from 0
11) Central Winter chance MARCH increased to 10 from 0
12) Central Mud chance APRIL increased to 10 from 0
13) Central Mud chance May increased to 5 from 0
14) Severe Winter Chance October increased to 5 from 0
15) Game now keeps track of Elite units while they are in Transport Loops.
This closes a loophole of allowing a player create more Elite units
above the Max. Elite units are classified as SS, Guards, and Para units.
If you want you can list the changes from the charts for specific units.
v3.20charlie- date 11/22/14
Categories -
Convoy sizes
Air and Naval Movement, attack and spotting ranges
XP changes
Air Naval changes
FTR - Mv +0 to 20, AR -1 to 8
TAC - Mv N/C, AR - N/C, LS -2 to 5, SS -2 to 6
SAC - Mv N/C, AR - NC, LS -2 to 5, SS - 2 to 6
DD - Mv -1 to 19
BB - N/C
CV - Mv -1 to 16, AR -1 to 8
Convoy Mv -2 to 14
Transport - N/C
Note spotting was reduced because of upgrades with tech increases.
01) North Atlantic convoy size lower to 140 from 150
02) Mid Atlantic conoy size lowered to 125 from 150
03) FIGHTER_VS_AIR_DEFENSE_XP increased to 5 from 4
Added new categories for Air Units XP gain.
(04 through 18)
FIGHTER_VS_GARRISON_ATTACK_XP 1
TAC_BOMBER_VS_GARRISON_ATTACK_XP 1
STRAT_BOMBER_VS_GARRISON_ATTACK_XP 1
FIGHTER_VS_PARTISAN_ATTACK_XP 1
TAC_BOMBER_VS_PARTISAN_ATTACK_XP 1
STRAT_BOMBER_VS_PARTISAN_ATTACK_XP 1
FIGHTER_VS_ELITE_ATTACK_XP 2
TAC_BOMBER_VS_ELITE_ATTACK_XP 4
STRAT_BOMBER_VS_ELITE_ATTACK_XP 3
FIGHTER_VS_CORPS_ATTACK_XP 2
TAC_BOMBER_VS_CORPS_ATTACK_XP 3
STRAT_BOMBER_VS_CORPS_ATTACK_XP 2
FIGHTER_VS_MECH_ATTACK_XP 2
TAC_BOMBER_VS_MECH_ATTACK_XP 3
STRAT_BOMBER_VS_MECH_ATTACK_XP 2
FIGHTER_VS_ARMOR_ATTACK_XP 2
TAC_BOMBER_VS_ARMOR_ATTACK_XP 4
STRAT_BOMBER_VS_ARMOR_ATTACK_XP 3
Reduced these categories by 1 -
(19 & 20)
FIGHTER_VS_RESOURCE_ATTACK_XP 1
TAC_BOMBER_VS_RESOURCE_ATTACK_XP 1
Added these new categories for Garrisons
(21 & 22)
FIGHTER_VS_RESOURCE_ATTACK_XP 1
TAC_BOMBER_VS_RESOURCE_ATTACK_XP 1
V3.20 delta date 01/06/15
Categories -
Russian Guards
Convoy system updated
UK Home Guard units
Weather changes
Air and Naval unit ranges formalized
Leaders
1) Russian Guards changed back to only forming in Russian Territory
2) Guards Promotion raised +2 to 30 (from 28)
3) Russian Guards Supply level needed increased to level 4
4) New convoy system to determine convoy size in later years of the war base numbers returned to v3.10 values
(5 through 24)
ALLIED_TURNS_BETWEEN_CONVOYS 4 /*allied turns between each convoy*/
/* Max production worth of the 3 different convoys. Max value is modified by the averaged war effort of UK and USA */
NORTH_ATLANTIC_CONVOY_SIZE 100 /* Convoys go to USSR after USSR joins the Allies. Before they go to UK */
MID_ATLANTIC_CONVOY_SIZE 100 /* Convoys go always to UK */
SOUTH_ATLANTIC_CONVOY_SIZE 90 /* Convoys go to USA after USA joins the Allies. Before they go to UK */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1939 0 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1940 0 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1941 5 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1942 10 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1943 15 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1944 25 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1945 35 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1939 0 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1940 0 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1941 5 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1942 10 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1943 15 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1944 25 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1945 35 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1939 0 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1940 0 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1941 5 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1942 10 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1943 15 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1944 25 /* Mod to max convoy size for year */
25) UK Home guard units now count land and air units toward morale loss trigger
26) NORTH_MUD_CHANCE_NOVEMBER increased by 5 to 45
27) NORTH_MUD_CHANCE_MAY reduced by 5 to 5
28) CENTRAL_MUD_CHANCE_OCTOBER reduced by 5 to 20
29) CENTRAL_WINTER_CHANCE_OCTOBER increased by 5 to 5
30) CENTRAL_MUD_CHANCE_MARCH reduced by 5 to 20
31) CENTRAL_WINTER_CHANCE_MARCH reduced by 5 to 5
32) CENTRAL_MUD_CHANCE_APRIL reduced by 5 to 5
33) CENTRAL_MUD_CHANCE_MAY reduced to 0
34) SEVERE_WINTER_CHANCE_NOVEMBER increased to 20
Air and naval unit ranges formalized
FTR - N/C
TAC Mv -2 to 24, AR -2 to 10, LS N/C, SS N/C
SAC Mv -2 to 34, AR -4 to 16, LS N/C, SS N/C
DD Mv +1 to 20
BB - N/C
CV Mv +2 to 18, AR N/C, LS -1 to 3, SS -1 to 7
35) Bug fix for Transportation loop which allows units in the loop to not be counted towards builds. (i.e. paratroops)
36) Leaders costs has new formula
/* Formula: Cost = (commander quality - rr) * cq + ground attack * ga + ground defense * gd */
COMMANDER_RANGE_REDUCTION 2 /* rr in formula. 0..2 */
COMMANDER_QUALITY_COST 10 /* cq in formula. Cost per leader quality value */
COMMANDER_GROUND_ATTACK_COST 10 /* ga in formula. Cost per bonus ground attack points */
COMMANDER_GROUND_DEFENSE_COST 5 /* gd in formula. Cost per bonus ground defense points */
COMMANDER_MINIMUM_COST 5 /* Minimum cost of commander regardless of formula result */
Costs reduced 10 to 15 PP’s minimum cost for leaders are 5 PP’s.
v3.20 echo date 04/06/15
Weather changes
SUB rules
1) AXIS_WINTER_SUFFER 40 /* Severe winter penalty in 1939. Max efficiency will this value lower */
the previous value (35) was increased by 5 to 40
2) MAX_WINTER_SUFFER 30 /* Max possible efficiency loss from severe winter */
The previous value (25) was increased by 5 to 30
3) SUB_EVADE_CHANCE_INCREASE_SUB 6 /* Increased percent chance per Submarine tech level */
the previous value (8) was lowered by 2 to 6
4) SUB_EVADE_CHANCE_REDUCTION_RADAR 6 /* Reduced percent chance per Radar tech level */
the previous value (5) was increased by 1 to 6.
5) Added new condition - NAVAL_CONVOY_ESCORT_XP 1 this allows escorts of convoys to gain XP escorting.
6) SUB_VS_CONVOY_ATTACK_XP 2
the previous value (3) was reduced by 1 to 2.
v3.20 foxtrot date 05/07/15
Categories
XP update
Espionage for Tech added
1) SUB_VS_CONVOY_ATTACK_XP 3
the previous value (2) was increased by 1 to 3
2) XP_MODIFIER_PER_XP_LEVEL_DIFF 1 /* Bonus or penalty to XP awarded per combat per tech level difference between attacker and defender. */
added new XP category.
(3 through 7)
/* Bonus research if one or more tech levels behind most advanced country */
/* ---------------------------------------------------------------------------------- */
BONUS_RESEARCH_PER_LEVEL 4 /* Percent bonus per turn per tech level behind most advanced. 0 = no bonus */
REDUCED_MODIFIER_NO_LABS 2 /* Bonus divided by this value if no labs in tech. 99 = no bonus */
REDUCED_MODIFIER_NOT_AT_WAR 2 /* Bonus divided by this value if country not at war. 99 = no bonus */
BONUS_FRACTIONS_ROUNDED_UP 1 /* 1 = fractions rounded up. 0 = fractions rounded down */
NEUTRAL_TECHS_COUNT 0 /* 0 = neutral power techs don't count finding max tech. 1 = neutral techs count */
ORGANIZATION_RESEARCH_BONUS 0 /* 0 = Organization doesn't get bonus research advance. 1 = Organization gets bonus */
INDUSTRY_RESEARCH_BONUS 0 /* 0 = Industry doesn't get bonus research advance. 1 = Industry gets bonus */
v3.20 gulf date 08/19/15
Categories
Resource graphics updates
Large counter graphics
Map changes
CV unit changes
1) graphics that display Resources was changed to a new cleaner look.
2) Large counters were changed to go with the new resources graphics.
3) Tobruk was moved 3 hexes to the East to better represent the position historically.
4) CV Attack range reduced to one hex while in port.
V3.20 gulf date 08/19/15
Categories
Resource graphics updates
Large counter graphics
Map changes
CV unit changes
1) graphics that display Resources was changed to a new cleaner look.
2) Large counters were changed to go with the new resources graphics.
3) Tobruk was moved 3 hexes to the East to better represent the position historically.
4) CV Attack range reduced to one hex while in port.
v3.20 hotel date 09/13/15
Category
Air unit changes
1) Reduced intercept range in half for FTR’s.
/* Fighter and CV unit interception range */
/* ---------------------------------------------------------------------------------- */
FIGHTER_INTERCEPTION_RANGE_DIV 2 /* 1 = Fighter unit interception range divided by this number. 1 = intercepts at full range */
CV_INTERCEPTION_RANGE_DIV 3 /* 1 = CV unit interception range divided by this number. 1 = intercepts at full range */
CV_INTERCEPTION_CAPABLE 1 /* 1 = CV units can intercept. 0 = no interception possible */
2) Removed 1 SURV and 1 Movement Navy - Surface Ships Level 2 (affects CV unit)
3) Removed CV unit from AIR - Dog Fight Level 2
4) Removed 1 SURV from AIR - Strategic Operations Level 2
v3.20 india date 11/13/15
Categories
Menu changes
Bug
1) made changes so that Espionage, FTR intercept range can be selectable when starting a new game.
2) text files became corrupted altering the values concerning rail depots.
v3.20 juliet date 01/06/15
Categories
Weather
Research
Units
Map Changes
Scenarios
WEATHER-
Chances were altered to these values for NORTH / EAST regions of map.
Weather changes now set to:
October: Mud 50, Fair 40, Winter 10
November: Mud 50, Winter 50
April: Mud 75, Winter 25
May: Fair 100
CENTRAL_MUD_CHANCE_APRIL reduced by 5 to 0
Axis winter set back to GSv3.10 (25). GSv3.20 was increased to 30 for play
testing.
Severe winter length changed to 4 or 5 turns 50% chance for each.
RESEARCH-
Starting research for 1939 scenario was altered to these starting
values-
Germany:
Artillery 0/20 instead of 0/00
Armor 0/10 instead of 0/00
Dog fight 0/40 instead of 0/00.
Submarine 0/25 instead of 0/00
Industry 1/40 instead of 1/00
Italy:
Antitank guns 0/40 instead of 0/00
Surface ships 0/50 instead of 0/00
Submarines 0/25 instead of 0/00.
Industry 0/20 instead of 0/00.
Organization 0/20 instead of 0/00
UK:
Fixed defenses 0/20 instead of 0/00
Antitank weapons 0/10 instead of 0/00
Dogfight 0/30 instead of 0/00
Surface ships 1/20 instead of 1/00
ASW 0/25 instead of 0/00
Industry 0/25 instead of 0/00
France:
Fixed defenses 0/25 instead of 0/00
Antitank weapons 0/25 instead of 0/00
Dogfight 0/20 instead of 0/00
Surface ships 0/80 instead of 0/00
Industry 0/25 instead of 0/00
USA:
Artillery 0/20 instead of 0/00
Fixed defenses 0/90 instead of 1/00
Antitank weapons 0/90 instead of 1/00
Blitzkrieg 0/10 instead of 0/00
Armor 0/10 instead of 0/00
Tank destroyer 0/80 instead of 1/00
Dogfight 1/25 instead of 1/00
Tactical air support 1/70 instead of 2/00
Submarines 1/75 instead of 2/00
USSR:
Artillery 0/80 instead of 1/00
Fixed defenses 0/80 instead of 1/00
Blitzkrieg 0/20 instead of 0/00
Tank destroyer 0/80 instead of 1/00
Dogfight 0/10 instead of 0/00
Tactical air support 0/75 instead of 1/00
Surface ships 0/30 instead of 0/00
Submarines 0/20 instead of 0/00
Modified Attribute gains for certain units.
Removed AT bonus for Close Support Tech level 1
UNITS-
Added displaying XP value in Unit Panel
Added starting XP in 1939 scenario to Active Major Powers. XP is determined
randomly and added randomly to units. Countries affected are Germany, United
Kingdom, France.
Modified display of Unit Strength to BOLD at zoom level 2 when using Large
counters.
Paratroopers when created start with an XP of 50 and will lose any previously
earned XP.
Number of German SS units increased by one for 42’, 43’, 44’. Increased by
two for 1945.
MAP CHANGES-
Capital of Netherlands renamed to Amsterdam.
Altered coastlines, borders, rivers, terrain and resource locations to
improve map accuracy for Spain, Portugal, Italy, United Kingdom, Ireland,
and France.
Moved Bergen 1xN + 1xNE.
Moved Sicily, Sardinia, and Corsica.
Improved Isle of Crete coastline
Added rail depots and ports of Portland and Providence in USA
Changed name of second Capital in Canada for United Kingdom to Quebec.
Added port of Saint John. Moved Mine and Edmundston out of Labrador South
to playable area of Canada.
Created new Out of play area of Labrador.
Added Goose Bay airfield to Labrador.
Added Tundra terrain to Labrador.
Added airfields Stephenville and Gander to Out of Play area Newfoundland.
Added city / port of St. John’s to Eastern Newfoundland.
Extended Germany Border South near Switzerland, Corrected the Maginot line
and France/Belgium border.
Added more forest to Normandy peninsula and near Le Harve city.
Many cities, resources moved and some renamed. Too many to enumerate here.
SCENARIOS-
Scenarios updated to incorporate new map terrain, resources, and location
changes.
V3.20 juliet date 02/06/2016
Categories
Bug fix
01) Fixed bug concerning displaying Free French partisan units that were under UK
control.
02) Fixed bug concerning Free French units in Forts and resources losing gained
entrenchment value after Germany refuses Armistice.
We have just finished a large update to v3.20 (Juliet) and have just released this version to play testers for play testing.
This testing will be about 3 months to study balance, mechanics, bugs and any tweaks needed . As a group we made proposals, discussed and voted on changes.
We updated the map in many areas to improve accuracy while maintaining game rules and mechanics.
Change log so far -
v3.20beta - date - 09/20/14
All of these changes are from v3.10 final
Categories -
Unit Movement and combat ranges for Air and Naval Units
Altered Tech levels for Air and Naval units
Russian Guards,
Para Units
Convoy sizes
Weather changes
Specifics-
01) increased ranges (movement, combat and spotting) for air units to better represent air craft performance in ww2. see chart attached -
file affected Unit.txt
FTR - Mv +6 to 20, AR +3 to 9, LS -N/C, SS - N/C,
TAC - Mv +8 to 26, AR +4 to 12, LS +2 to 7, SS +2 to 8
SAC - Mv +12 to 24, AR +8 to 20, LS +2 to 7, SS +2 to 8
DD - Mv -2 to 20, AR - N/C, LS - N/C , SS - N/C
BB - Mv -1 to 17,
CV - Mv - N/C, AR +6 to 9, LS +1 to 4, SS +1 to 8
Convoy Mv +4 to 16,
Transport Mv +1 to 18
02) Altered Tech starting attributes and upgrades to Air and Naval units spread among levels. see chart attached - Unit_changes-v320beta_151230.pdf
file affected Technology.txt
Changes made to general.txt
03) Para upgrade supply level reduced to supply level 4.
04) Russian Guards allowed to form outside Russia
05) Russian Guards promotion XP Needed lowered to 28.
06) Guards supply level needed lowered to supply level 3
07) North Atlantic convoy size increased to 150 from 100.
08) Mid_Atlantic convoy size increased to 150 from 100
09) South Atlantic convoy size increased to 140 from 90
10) North MUD chance increased to 10 from 0
11) Central Winter chance MARCH increased to 10 from 0
12) Central Mud chance APRIL increased to 10 from 0
13) Central Mud chance May increased to 5 from 0
14) Severe Winter Chance October increased to 5 from 0
15) Game now keeps track of Elite units while they are in Transport Loops.
This closes a loophole of allowing a player create more Elite units
above the Max. Elite units are classified as SS, Guards, and Para units.
If you want you can list the changes from the charts for specific units.
v3.20charlie- date 11/22/14
Categories -
Convoy sizes
Air and Naval Movement, attack and spotting ranges
XP changes
Air Naval changes
FTR - Mv +0 to 20, AR -1 to 8
TAC - Mv N/C, AR - N/C, LS -2 to 5, SS -2 to 6
SAC - Mv N/C, AR - NC, LS -2 to 5, SS - 2 to 6
DD - Mv -1 to 19
BB - N/C
CV - Mv -1 to 16, AR -1 to 8
Convoy Mv -2 to 14
Transport - N/C
Note spotting was reduced because of upgrades with tech increases.
01) North Atlantic convoy size lower to 140 from 150
02) Mid Atlantic conoy size lowered to 125 from 150
03) FIGHTER_VS_AIR_DEFENSE_XP increased to 5 from 4
Added new categories for Air Units XP gain.
(04 through 18)
FIGHTER_VS_GARRISON_ATTACK_XP 1
TAC_BOMBER_VS_GARRISON_ATTACK_XP 1
STRAT_BOMBER_VS_GARRISON_ATTACK_XP 1
FIGHTER_VS_PARTISAN_ATTACK_XP 1
TAC_BOMBER_VS_PARTISAN_ATTACK_XP 1
STRAT_BOMBER_VS_PARTISAN_ATTACK_XP 1
FIGHTER_VS_ELITE_ATTACK_XP 2
TAC_BOMBER_VS_ELITE_ATTACK_XP 4
STRAT_BOMBER_VS_ELITE_ATTACK_XP 3
FIGHTER_VS_CORPS_ATTACK_XP 2
TAC_BOMBER_VS_CORPS_ATTACK_XP 3
STRAT_BOMBER_VS_CORPS_ATTACK_XP 2
FIGHTER_VS_MECH_ATTACK_XP 2
TAC_BOMBER_VS_MECH_ATTACK_XP 3
STRAT_BOMBER_VS_MECH_ATTACK_XP 2
FIGHTER_VS_ARMOR_ATTACK_XP 2
TAC_BOMBER_VS_ARMOR_ATTACK_XP 4
STRAT_BOMBER_VS_ARMOR_ATTACK_XP 3
Reduced these categories by 1 -
(19 & 20)
FIGHTER_VS_RESOURCE_ATTACK_XP 1
TAC_BOMBER_VS_RESOURCE_ATTACK_XP 1
Added these new categories for Garrisons
(21 & 22)
FIGHTER_VS_RESOURCE_ATTACK_XP 1
TAC_BOMBER_VS_RESOURCE_ATTACK_XP 1
V3.20 delta date 01/06/15
Categories -
Russian Guards
Convoy system updated
UK Home Guard units
Weather changes
Air and Naval unit ranges formalized
Leaders
1) Russian Guards changed back to only forming in Russian Territory
2) Guards Promotion raised +2 to 30 (from 28)
3) Russian Guards Supply level needed increased to level 4
4) New convoy system to determine convoy size in later years of the war base numbers returned to v3.10 values
(5 through 24)
ALLIED_TURNS_BETWEEN_CONVOYS 4 /*allied turns between each convoy*/
/* Max production worth of the 3 different convoys. Max value is modified by the averaged war effort of UK and USA */
NORTH_ATLANTIC_CONVOY_SIZE 100 /* Convoys go to USSR after USSR joins the Allies. Before they go to UK */
MID_ATLANTIC_CONVOY_SIZE 100 /* Convoys go always to UK */
SOUTH_ATLANTIC_CONVOY_SIZE 90 /* Convoys go to USA after USA joins the Allies. Before they go to UK */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1939 0 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1940 0 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1941 5 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1942 10 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1943 15 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1944 25 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1945 35 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1939 0 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1940 0 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1941 5 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1942 10 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1943 15 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1944 25 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1945 35 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1939 0 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1940 0 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1941 5 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1942 10 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1943 15 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1944 25 /* Mod to max convoy size for year */
25) UK Home guard units now count land and air units toward morale loss trigger
26) NORTH_MUD_CHANCE_NOVEMBER increased by 5 to 45
27) NORTH_MUD_CHANCE_MAY reduced by 5 to 5
28) CENTRAL_MUD_CHANCE_OCTOBER reduced by 5 to 20
29) CENTRAL_WINTER_CHANCE_OCTOBER increased by 5 to 5
30) CENTRAL_MUD_CHANCE_MARCH reduced by 5 to 20
31) CENTRAL_WINTER_CHANCE_MARCH reduced by 5 to 5
32) CENTRAL_MUD_CHANCE_APRIL reduced by 5 to 5
33) CENTRAL_MUD_CHANCE_MAY reduced to 0
34) SEVERE_WINTER_CHANCE_NOVEMBER increased to 20
Air and naval unit ranges formalized
FTR - N/C
TAC Mv -2 to 24, AR -2 to 10, LS N/C, SS N/C
SAC Mv -2 to 34, AR -4 to 16, LS N/C, SS N/C
DD Mv +1 to 20
BB - N/C
CV Mv +2 to 18, AR N/C, LS -1 to 3, SS -1 to 7
35) Bug fix for Transportation loop which allows units in the loop to not be counted towards builds. (i.e. paratroops)
36) Leaders costs has new formula
/* Formula: Cost = (commander quality - rr) * cq + ground attack * ga + ground defense * gd */
COMMANDER_RANGE_REDUCTION 2 /* rr in formula. 0..2 */
COMMANDER_QUALITY_COST 10 /* cq in formula. Cost per leader quality value */
COMMANDER_GROUND_ATTACK_COST 10 /* ga in formula. Cost per bonus ground attack points */
COMMANDER_GROUND_DEFENSE_COST 5 /* gd in formula. Cost per bonus ground defense points */
COMMANDER_MINIMUM_COST 5 /* Minimum cost of commander regardless of formula result */
Costs reduced 10 to 15 PP’s minimum cost for leaders are 5 PP’s.
v3.20 echo date 04/06/15
Weather changes
SUB rules
1) AXIS_WINTER_SUFFER 40 /* Severe winter penalty in 1939. Max efficiency will this value lower */
the previous value (35) was increased by 5 to 40
2) MAX_WINTER_SUFFER 30 /* Max possible efficiency loss from severe winter */
The previous value (25) was increased by 5 to 30
3) SUB_EVADE_CHANCE_INCREASE_SUB 6 /* Increased percent chance per Submarine tech level */
the previous value (8) was lowered by 2 to 6
4) SUB_EVADE_CHANCE_REDUCTION_RADAR 6 /* Reduced percent chance per Radar tech level */
the previous value (5) was increased by 1 to 6.
5) Added new condition - NAVAL_CONVOY_ESCORT_XP 1 this allows escorts of convoys to gain XP escorting.
6) SUB_VS_CONVOY_ATTACK_XP 2
the previous value (3) was reduced by 1 to 2.
v3.20 foxtrot date 05/07/15
Categories
XP update
Espionage for Tech added
1) SUB_VS_CONVOY_ATTACK_XP 3
the previous value (2) was increased by 1 to 3
2) XP_MODIFIER_PER_XP_LEVEL_DIFF 1 /* Bonus or penalty to XP awarded per combat per tech level difference between attacker and defender. */
added new XP category.
(3 through 7)
/* Bonus research if one or more tech levels behind most advanced country */
/* ---------------------------------------------------------------------------------- */
BONUS_RESEARCH_PER_LEVEL 4 /* Percent bonus per turn per tech level behind most advanced. 0 = no bonus */
REDUCED_MODIFIER_NO_LABS 2 /* Bonus divided by this value if no labs in tech. 99 = no bonus */
REDUCED_MODIFIER_NOT_AT_WAR 2 /* Bonus divided by this value if country not at war. 99 = no bonus */
BONUS_FRACTIONS_ROUNDED_UP 1 /* 1 = fractions rounded up. 0 = fractions rounded down */
NEUTRAL_TECHS_COUNT 0 /* 0 = neutral power techs don't count finding max tech. 1 = neutral techs count */
ORGANIZATION_RESEARCH_BONUS 0 /* 0 = Organization doesn't get bonus research advance. 1 = Organization gets bonus */
INDUSTRY_RESEARCH_BONUS 0 /* 0 = Industry doesn't get bonus research advance. 1 = Industry gets bonus */
v3.20 gulf date 08/19/15
Categories
Resource graphics updates
Large counter graphics
Map changes
CV unit changes
1) graphics that display Resources was changed to a new cleaner look.
2) Large counters were changed to go with the new resources graphics.
3) Tobruk was moved 3 hexes to the East to better represent the position historically.
4) CV Attack range reduced to one hex while in port.
V3.20 gulf date 08/19/15
Categories
Resource graphics updates
Large counter graphics
Map changes
CV unit changes
1) graphics that display Resources was changed to a new cleaner look.
2) Large counters were changed to go with the new resources graphics.
3) Tobruk was moved 3 hexes to the East to better represent the position historically.
4) CV Attack range reduced to one hex while in port.
v3.20 hotel date 09/13/15
Category
Air unit changes
1) Reduced intercept range in half for FTR’s.
/* Fighter and CV unit interception range */
/* ---------------------------------------------------------------------------------- */
FIGHTER_INTERCEPTION_RANGE_DIV 2 /* 1 = Fighter unit interception range divided by this number. 1 = intercepts at full range */
CV_INTERCEPTION_RANGE_DIV 3 /* 1 = CV unit interception range divided by this number. 1 = intercepts at full range */
CV_INTERCEPTION_CAPABLE 1 /* 1 = CV units can intercept. 0 = no interception possible */
2) Removed 1 SURV and 1 Movement Navy - Surface Ships Level 2 (affects CV unit)
3) Removed CV unit from AIR - Dog Fight Level 2
4) Removed 1 SURV from AIR - Strategic Operations Level 2
v3.20 india date 11/13/15
Categories
Menu changes
Bug
1) made changes so that Espionage, FTR intercept range can be selectable when starting a new game.
2) text files became corrupted altering the values concerning rail depots.
v3.20 juliet date 01/06/15
Categories
Weather
Research
Units
Map Changes
Scenarios
WEATHER-
Chances were altered to these values for NORTH / EAST regions of map.
Weather changes now set to:
October: Mud 50, Fair 40, Winter 10
November: Mud 50, Winter 50
April: Mud 75, Winter 25
May: Fair 100
CENTRAL_MUD_CHANCE_APRIL reduced by 5 to 0
Axis winter set back to GSv3.10 (25). GSv3.20 was increased to 30 for play
testing.
Severe winter length changed to 4 or 5 turns 50% chance for each.
RESEARCH-
Starting research for 1939 scenario was altered to these starting
values-
Germany:
Artillery 0/20 instead of 0/00
Armor 0/10 instead of 0/00
Dog fight 0/40 instead of 0/00.
Submarine 0/25 instead of 0/00
Industry 1/40 instead of 1/00
Italy:
Antitank guns 0/40 instead of 0/00
Surface ships 0/50 instead of 0/00
Submarines 0/25 instead of 0/00.
Industry 0/20 instead of 0/00.
Organization 0/20 instead of 0/00
UK:
Fixed defenses 0/20 instead of 0/00
Antitank weapons 0/10 instead of 0/00
Dogfight 0/30 instead of 0/00
Surface ships 1/20 instead of 1/00
ASW 0/25 instead of 0/00
Industry 0/25 instead of 0/00
France:
Fixed defenses 0/25 instead of 0/00
Antitank weapons 0/25 instead of 0/00
Dogfight 0/20 instead of 0/00
Surface ships 0/80 instead of 0/00
Industry 0/25 instead of 0/00
USA:
Artillery 0/20 instead of 0/00
Fixed defenses 0/90 instead of 1/00
Antitank weapons 0/90 instead of 1/00
Blitzkrieg 0/10 instead of 0/00
Armor 0/10 instead of 0/00
Tank destroyer 0/80 instead of 1/00
Dogfight 1/25 instead of 1/00
Tactical air support 1/70 instead of 2/00
Submarines 1/75 instead of 2/00
USSR:
Artillery 0/80 instead of 1/00
Fixed defenses 0/80 instead of 1/00
Blitzkrieg 0/20 instead of 0/00
Tank destroyer 0/80 instead of 1/00
Dogfight 0/10 instead of 0/00
Tactical air support 0/75 instead of 1/00
Surface ships 0/30 instead of 0/00
Submarines 0/20 instead of 0/00
Modified Attribute gains for certain units.
Removed AT bonus for Close Support Tech level 1
UNITS-
Added displaying XP value in Unit Panel
Added starting XP in 1939 scenario to Active Major Powers. XP is determined
randomly and added randomly to units. Countries affected are Germany, United
Kingdom, France.
Modified display of Unit Strength to BOLD at zoom level 2 when using Large
counters.
Paratroopers when created start with an XP of 50 and will lose any previously
earned XP.
Number of German SS units increased by one for 42’, 43’, 44’. Increased by
two for 1945.
MAP CHANGES-
Capital of Netherlands renamed to Amsterdam.
Altered coastlines, borders, rivers, terrain and resource locations to
improve map accuracy for Spain, Portugal, Italy, United Kingdom, Ireland,
and France.
Moved Bergen 1xN + 1xNE.
Moved Sicily, Sardinia, and Corsica.
Improved Isle of Crete coastline
Added rail depots and ports of Portland and Providence in USA
Changed name of second Capital in Canada for United Kingdom to Quebec.
Added port of Saint John. Moved Mine and Edmundston out of Labrador South
to playable area of Canada.
Created new Out of play area of Labrador.
Added Goose Bay airfield to Labrador.
Added Tundra terrain to Labrador.
Added airfields Stephenville and Gander to Out of Play area Newfoundland.
Added city / port of St. John’s to Eastern Newfoundland.
Extended Germany Border South near Switzerland, Corrected the Maginot line
and France/Belgium border.
Added more forest to Normandy peninsula and near Le Harve city.
Many cities, resources moved and some renamed. Too many to enumerate here.
SCENARIOS-
Scenarios updated to incorporate new map terrain, resources, and location
changes.
V3.20 juliet date 02/06/2016
Categories
Bug fix
01) Fixed bug concerning displaying Free French partisan units that were under UK
control.
02) Fixed bug concerning Free French units in Forts and resources losing gained
entrenchment value after Germany refuses Armistice.