Why are only the first three ranks....
Posted: Wed Jun 18, 2008 12:22 pm
taken into account for hits? This mainly bothers me for pike which work best in four ranks.
Because everyone would use one-wide, 8 or 12 deep columns of pike against bowmen until contacting?OhReally wrote:taken into account for hits? This mainly bothers me for pike which work best in four ranks.
I understand, but when your formation is ideal at four ranks to get your full POA's it just doesn't jive.IanB3406 wrote:taken into account for hits? This mainly bothers me for pike which work best in four ranks.
The way the rules work you need to maximize your frontage of shooters to affect a BG, and this would allow deep infantry formations (perhaps unrealistically) to gain resistance to bow fire as in a big battleline less shooters will be shooting. It seams to work out OK balance wise - It still means that skirmishers on equal frontage to the pike would have to get 3 out of 3 hits.....best to protect your pike with your own skirmishers.
Ian
What about the later ranks of pike holding their pikes up to break up missle fire?carlos wrote:I remember the designers saying this was on purpose to take into account the greater vulnerability of deep pikemen formations and also of troops marching in column.
If they didn't do this then you could form a massed column , where all your units are in column side by side.OhReally wrote:taken into account for hits? This mainly bothers me for pike which work best in four ranks.
I've read that a lot of times in rules systems but can't believe it would work in practice. Honestly, think about it. How much does a piece of wood cover someone's head and shoulders? Having or not a shield is probably much more important than sticks hanging over your head.OhReally wrote:What about the later ranks of pike holding their pikes up to break up missle fire?
Typically the arrows were not shot in a straight trajectory, but were fired in the air and lobbed in. I'm a pretty good shot with my bow, but trying to lob arrows between a thousand upright sticks would be more a matter of luck than anything.carlos wrote:I've read that a lot of times in rules systems but can't believe it would work in practice. Honestly, think about it. How much does a piece of wood cover someone's head and shoulders? Having or not a shield is probably much more important than sticks hanging over your head.OhReally wrote:What about the later ranks of pike holding their pikes up to break up missle fire?
Surely the simple solution would have been to add more dice to the mix, say 1 per rank after the third rank. Especially as you count dice per target.carlos wrote:I remember the designers saying this was on purpose to take into account the greater vulnerability of deep pikemen formations and also of troops marching in column.
Or write in the rules that I can liver kick the crap out of the fat geek who pulls that stuntstenic wrote:Surely the simple solution would have been to add more dice to the mix, say 1 per rank after the third rank. Especially as you count dice per target.carlos wrote:I remember the designers saying this was on purpose to take into account the greater vulnerability of deep pikemen formations and also of troops marching in column.
That would certainly have stopped the ludicrous situation where a BG of 6 bow facing 3 BGs, all in single file, may as well wave flowers at the enemy rather than shoot them at 1 dice only since they have no chance of doing damage.
Effectively saying 10 units of 10 men will take less damage than 1 unit of 100 men occupying the same space, when shot at by the same number of arrows just because they are more units is a bit nonesense.
That would solve the deep rank vulnerability and stopped the cheese of watching undrilled troops charging in column of march and then using the manouevre phase to form the line.
stenic
Damage no, but they get a shot at each BG, 2 shots at one of them, and a single hit is all that is needed to force a cohesion test since only the first 3 ranks count. A decent shot at 3 cohesion tests is not bad!stenic wrote:That would certainly have stopped the ludicrous situation where a BG of 6 bow facing 3 BGs, all in single file, may as well wave flowers at the enemy rather than shoot them at 1 dice only since they have no chance of doing damage.
Thin people pull stunts too.OhReally wrote:Or write in the rules that I can liver kick the crap out of the fat geek who pulls that stunt
It's more fun to liver kick fat people though as the fat ripples like the ocean and they tend to cry.carlos wrote:Thin people pull stunts too.OhReally wrote:Or write in the rules that I can liver kick the crap out of the fat geek who pulls that stunt![]()
Tone it down a bit, please. Getting a bit over the top, and off-topic...OhReally wrote: It's more fun...
For the multiple pike units that can ONLY be 0-8 though that makes it a tad rough.Seldon wrote:Also the pike despite being the best open terrain weapon ( ++ in impact and melee usually ) costs 0 points.
I think this gets balanced by the fact that you need to pay for a 4th line to get full benefit that will not count towards hits per base..
All in all I think it is a very carefully planned concept that makes the system work as I would expect ancient clash between pike a legion for example to be...
It is clearly not an overlook but it has a very specific purpose in simulation dynamics.
Francisco
If I were to field a 0-8 superior pike unit at 8 bases in 2x4, how many shooting hits would it take to cause a cohesion test? A four man LH unit being able to javelin/bow a 8 man superior pike unit down in morale seems a tad silly I'm sorry.Seldon wrote:I don't really agree that it is tough, all in all points for effectivness I still think pikes are tougher than other units. I know I've enjoyed the good benefits of these troops in my army so I wouldn't complay that they are treated in an unfair way.
but opinions are opinions
cheers
Francisco