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Happy New Year!

Posted: Fri Jan 01, 2016 4:02 pm
by cothyso
Hello guys,

I wish you all, and to all your beloved ones, a Happy New Year! :)

As we're all waiting for Slitherine's final go for the FoG(U), I want you to know that the work still goes on. These last weeks (and the following ones too) were and are dedicated to more optimizations and improvements (for example I've added a new sounds cache code), porting (the client is fully ported on Unity 5 by now, but there's still porting work needing to be done for the tools, especially for the asset bundles building ones. Unity 5 is by now a mandatory requirement for the iOS release, but all the platforms will receive it), the editor update (finishing the data saving updates needed to have the editor re-enabled).

Besides these functional parts, I'm also planning to do some more work on gameplay (improvements and fixes), scenarios (adding triggers) and AI (starting adding refinements). And I'm also planning to discuss with Slitherine Fog(U)'s Steam release (implying the addition of Steamworks into the code).

As you can see, this new year will (finally) see us moving on into the realm of really interesting new additions to game's core. Which is really all this past insane amount of work was about: building a solid foundation for the future expansion of FoG(U)'s gameplay.

Thank you all for your continuous support and interest during these years,
Dan Antonescu

Re: Happy New Year!

Posted: Sat Jan 02, 2016 10:10 am
by Talizh2
Excellent news! Thanks for all your hard work and the update. Oh, and a quick question, will scenario designers be able to add camps and fortifications to custom scenarios in the new version? It seems a pity that these are only available in DAG games.

Re: Happy New Year!

Posted: Sat Jan 02, 2016 5:40 pm
by Brigz
Happy New Year, Dan

Looking forward to a final release of FoG. Although it's taking a much longer time to complete, it sounds like it will be well worth it. But most of all "Thank You" for all the hard work and dedication. You've done all of us an extremely large favor and I for one appreciate it very much. The future of FoG looks very promising.

Dave B.

Re: Happy New Year!

Posted: Sun Jan 03, 2016 11:06 am
by stockwellpete
cothyso wrote:As you can see, this new year will (finally) see us moving on into the realm of really interesting new additions to game's core. Which is really all this past insane amount of work was about: building a solid foundation for the future expansion of FoG(U)'s gameplay.
Happy New Year to you too, Dan. :D

How much scope do you have to innovate now, please? For example, I think there is an issue about skirmishers in the game inasmuch as they have to remain as skirmishers throughout the battle, when in reality they would often be more likely to join in the general melee once the battle was really underway. in another game that I have, units are able to deploy as skirmishers when required, but they can also regroup again and fight in melee when required. Is an example like this something that you might consider now, or is it an issue to think about in the future? I remember you posting something in the past about there gradually would be greater scope for innovation.

Re: Happy New Year!

Posted: Sun Jan 03, 2016 11:19 am
by zakblood
Happy New Year 2 all