New Player Observations
Posted: Wed Dec 30, 2015 2:16 am
Good Evening,
I'm new to both this board and to Pike and Shot in general. I've played the tutorials and a couple of skirmishes, so I figured I'd post my observations of the game so far as a good way to introduce myself:
1. Never send any unit into battle unsupported. There are no "super-units" in this game. Any unit (with the possible exception of large pike keils) will quickly be surrounded and destroyed if sent into combat alone.
2. In some cases, it may be strategically sound to send a unit into a fight that you know it will ultimately lose. Done coreectly, this can stall an enemy long enough for you to deploy flanking forces or withdraw more vulnurable units. It's also a good way to stop enemy artillery from firing (apparently, artillery can't fire if they are currently in melee combat with another unit). Finally, deliberately losing a melee engagement may help distract a powerful enemy unit, as it will be too absorbed in chasing the routing unit to continue attacking your other units. This tactic has actually helped me in several battles thus far, as it tends to open up gaps in enemy battle lines, which can then be exploited to turn the battle around in your favor.
3.Adapt your tactics to your enemy. If your enemy has strong melee units, skirmish at range, and attack only once his battle line starts to break-up. If your enemy is skirmishing, try to force his units into exposed positions, then charge with heavy units.
Well, that's just about it for now. Do you guys agree with my notions, or do you think I'm missing something?
-KingofJersey
I'm new to both this board and to Pike and Shot in general. I've played the tutorials and a couple of skirmishes, so I figured I'd post my observations of the game so far as a good way to introduce myself:
1. Never send any unit into battle unsupported. There are no "super-units" in this game. Any unit (with the possible exception of large pike keils) will quickly be surrounded and destroyed if sent into combat alone.
2. In some cases, it may be strategically sound to send a unit into a fight that you know it will ultimately lose. Done coreectly, this can stall an enemy long enough for you to deploy flanking forces or withdraw more vulnurable units. It's also a good way to stop enemy artillery from firing (apparently, artillery can't fire if they are currently in melee combat with another unit). Finally, deliberately losing a melee engagement may help distract a powerful enemy unit, as it will be too absorbed in chasing the routing unit to continue attacking your other units. This tactic has actually helped me in several battles thus far, as it tends to open up gaps in enemy battle lines, which can then be exploited to turn the battle around in your favor.
3.Adapt your tactics to your enemy. If your enemy has strong melee units, skirmish at range, and attack only once his battle line starts to break-up. If your enemy is skirmishing, try to force his units into exposed positions, then charge with heavy units.
Well, that's just about it for now. Do you guys agree with my notions, or do you think I'm missing something?
-KingofJersey