Rail Movement
Posted: Wed Jun 11, 2008 7:05 pm
I would like to propose some possible changes to the Rail Movement system... and get some feedback regarding this. Basically, I feel that some of the limitations of this system are unrealistic, and somewhat unbalancing. Really, it shouldn't be called "rail movement" at all, but rather "strategic movement", and should probably represent large scale movement using air transport, rail transport, and even sea transport.
Given the length of the turns (3 weeks) it doesn't seem to make sense to have a distance limitation on this type of movement. Also, strategic movement should be allowed over seas... from one port to another port (assuming you control a port at the target land mass). As it is now, there is now effective way to reinforce Scandinavia or Africa. To do so now, you have to move a unit to a local port, then the next turn convert to a transport and move the the coast of the country you are trying to reinforce, and then only on the third turn can you actually use this unit in the target country. This is a total of 9 weeks (assuming only one turn transit time) to move one unit. It doesn't seem realistic. Arguably using strategic movement across oceans should cost more... but it shouldn't be prohibited.
An additional problem with "rail movement" is that its simply not available in some regions in some cases. For example, once the Axis penetrates far enough into Russia, you cannot strategic move your units back out... and must march them out step by step. This can take a ridiculous amount of time... and again does not seem realistic.
These could be easy fixes in future versions, and would add a lot of strategic options and open up more variety in play. What do you all think?
Given the length of the turns (3 weeks) it doesn't seem to make sense to have a distance limitation on this type of movement. Also, strategic movement should be allowed over seas... from one port to another port (assuming you control a port at the target land mass). As it is now, there is now effective way to reinforce Scandinavia or Africa. To do so now, you have to move a unit to a local port, then the next turn convert to a transport and move the the coast of the country you are trying to reinforce, and then only on the third turn can you actually use this unit in the target country. This is a total of 9 weeks (assuming only one turn transit time) to move one unit. It doesn't seem realistic. Arguably using strategic movement across oceans should cost more... but it shouldn't be prohibited.
An additional problem with "rail movement" is that its simply not available in some regions in some cases. For example, once the Axis penetrates far enough into Russia, you cannot strategic move your units back out... and must march them out step by step. This can take a ridiculous amount of time... and again does not seem realistic.
These could be easy fixes in future versions, and would add a lot of strategic options and open up more variety in play. What do you all think?