Restrictions of Panzer Corps from point of view of mods
Posted: Mon Dec 14, 2015 1:36 pm
By creating Mods for Panzer Corps I found some restrictions, which prevents me adding some feature I would like to implement.
I used/tested Panzer Corps V1.20 to V1.24 for this.
- Some files are ignored, if they are in Mods folder; you have to store them central in the Panzer Corps directories overwriting the original files (examples are in my Mod Italia Victor!)
- Bridge units can't act as bridges over canals (only small and major rivers).
- If you place (major) rivers in harbors (in the Panzer Corps editor), river boats can't use this tiles any more.
- Tiles of shallow water are missing in the editor; deep water tiles are used, if you generate the tiles. You can use shallow water nevertheless, but without own tiles it's difficult for the players.
- Normal upgrade of ships (in harbors or between scenarios) is not possible. As I use ships as core units this would be useful.
- Flag "minekiller" doesn't work for ships ("minesweeper" works).
- If you have a unit with more then two switch modes (standard units have only one or two modes), then you want to assign "primary" once and "nopurchase" for the other switch modes.
But if you assign the nopurchase flag in two modes in a row, using the unit in the game let it crash.
- The default difficulty can't be modded (at least I found no way).
E.g. if I move "checked" in gameoptions.htm to level 1, still the default values are used (level 3, if level 3 is unchanged) until you click at another level.
Or if I redefine level 3 in diff.pzdat, still the default values are used, until the user click at "my" level 3.
- Remove-Traits don't works in equipment.pzdat (you can use some of it in Add-Traits for removing a feature)
Cheers,
Peter
I used/tested Panzer Corps V1.20 to V1.24 for this.
- Some files are ignored, if they are in Mods folder; you have to store them central in the Panzer Corps directories overwriting the original files (examples are in my Mod Italia Victor!)
- Bridge units can't act as bridges over canals (only small and major rivers).
- If you place (major) rivers in harbors (in the Panzer Corps editor), river boats can't use this tiles any more.
- Tiles of shallow water are missing in the editor; deep water tiles are used, if you generate the tiles. You can use shallow water nevertheless, but without own tiles it's difficult for the players.
- Normal upgrade of ships (in harbors or between scenarios) is not possible. As I use ships as core units this would be useful.
- Flag "minekiller" doesn't work for ships ("minesweeper" works).
- If you have a unit with more then two switch modes (standard units have only one or two modes), then you want to assign "primary" once and "nopurchase" for the other switch modes.
But if you assign the nopurchase flag in two modes in a row, using the unit in the game let it crash.
- The default difficulty can't be modded (at least I found no way).
E.g. if I move "checked" in gameoptions.htm to level 1, still the default values are used (level 3, if level 3 is unchanged) until you click at another level.
Or if I redefine level 3 in diff.pzdat, still the default values are used, until the user click at "my" level 3.
- Remove-Traits don't works in equipment.pzdat (you can use some of it in Add-Traits for removing a feature)
Cheers,
Peter