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WotR Royal Guard
Posted: Mon Jun 09, 2008 10:59 am
by Mulciber
I may have got this wrong, so please forgive me but... outside of an historical scenario why would anyone have Royal Guard MaA in their army? I ask because due to the BG size (2) they effectively autobreak at 50% losses, though Superior is normally 60%. Seems a lot of extra points for little return.
Posted: Mon Jun 09, 2008 11:32 am
by SirGarnet
It's all you get in the way of Superior Knight Lancers, not too pricey as a quality mobile reserve, though it can't rear support most of your units. Plus you may have nicely painted Knights you want to use.
Posted: Mon Jun 09, 2008 12:10 pm
by Mulciber
Sorry, I tried to cancel the post as I realised that Superior in fact autobreak at 50%
Besides mis-posting I'm also the kind of fool who'd include pretty troops in an army anyway.....
Posted: Mon Jun 09, 2008 2:55 pm
by rbodleyscott
Mulciber wrote:Sorry, I tried to cancel the post as I realised that Superior in fact autobreak at 50%
They don't. They autobreak when they have lost
more than 50%.
However, if in a BG of 2, they are removed from play at the end of the JAP if reduced to 1 base. Until then they fight gallantly on.
Posted: Mon Jun 09, 2008 3:08 pm
by hammy
As long as they keep on winning fights and superior knights tend to win a fair amount you will need to have taken more than 2 hits to have any chance of losing a base. If you throw them into the middle of a long enemy line they will be absorbed but to be honest I suspect that given the chance a lot of knight armies would have multiple BGs of 2 knights if they were allowed.
The downside is that if you put a general with them you are only boosting 4 dice which is not ideal.
Posted: Mon Jun 09, 2008 5:36 pm
by WhiteKnight
...and if you have superior dism HArm men at arms in BGs of 4, those royal guys are pretty useful rear support at that!
Martin
Posted: Tue Jun 10, 2008 6:16 am
by Mulciber
rbodleyscott wrote:They don't. They autobreak when they have lost more than 50%.
However, if in a BG of 2, they are removed from play at the end of the JAP if reduced to 1 base.
As they only have a BG of 2 the % loss they can take is irrelevant as any lost base removes them. The cost of 26/base seemed a little high in these circumstances, also considering that this will tend to make them missile magnets.
Posted: Tue Jun 10, 2008 9:48 am
by WhiteKnight
Keep them back to administer a telling charge, likely in company with other small mounted BGs. Yes, they are expensive in points and missile magnets if you allow them to be. Led by a general, though, against the right targets and supported by other troops....
All that having been said, my WotR armies are nearly always 100% on foot!
Martin
Posted: Tue Jun 10, 2008 10:54 am
by rbodleyscott
Mulciber wrote:rbodleyscott wrote:They don't. They autobreak when they have lost more than 50%.
However, if in a BG of 2, they are removed from play at the end of the JAP if reduced to 1 base.
As they only have a BG of 2 the % loss they can take is irrelevant as any lost base removes them. The cost of 26/base seemed a little high in these circumstances, also considering that this will tend to make them missile magnets.
They will only be missile magnets if on their own. If they have troops on both sides of them it is very unlikely that any shooter can score 3 hits to give even a 1 in 6 chance of killing a base.
Like all troops, it is how you use them that matters.
Posted: Tue Jun 10, 2008 3:56 pm
by Mulciber
Thanks for the advice.