Defensive Fire
Posted: Wed Dec 09, 2015 1:34 am
So as I was playing last night, trying to recreate Flodden with English vs Scots I came across something I figured might be useful for the game.
It seems as though currently when a unit charges the defender does not get a chance to fire before impact. So my suggestion is that units facing the correct direction, not disrupted, in melee or disorded, and if the charge is from 2 or more hexes away, should be allowed a volley before impact occurs. For balance and realism sake this could be at half strength due to the hastiness of the fire.
Thoughts?
It seems as though currently when a unit charges the defender does not get a chance to fire before impact. So my suggestion is that units facing the correct direction, not disrupted, in melee or disorded, and if the charge is from 2 or more hexes away, should be allowed a volley before impact occurs. For balance and realism sake this could be at half strength due to the hastiness of the fire.
Thoughts?