Sweet spot...
Posted: Wed Dec 02, 2015 8:52 am
				
				One of the criticisms levelled at FOG-AM by a regular DBMM player at my club (MAWS) was that there isn't an 'end game'. That is, unlike virtually all of the DBMM games I've witnessed, where one army or the other broke to end the game, the FOG games I've played in hardly ever ended in an outright victory. It got to be a bit disappointing but I put it down to me not knowing the rules well enough and consequently slowing down play.
Warfare 2014 was my first comp entered in years and, although I did rather poorly, I was looking forward to this year's event, which I played in last month. I wasn't sure about the format: 750 points on a five by three and a half but, at least, I didn't have quite so many troops to paint & base. Virtually all of the games I've played in over the last fourteen months or so have been 800 points on a six by four. It seemed the norm and I didn't think much of it - until I looked at the results spreadsheets, after realising all four of the games I played in ended in army routs (two were my army collapsing but, satisfyingly, the other two were my opponents).
Last year, in the 'classical' period I entered, just four of the 32 games played (800/6x4) ended in an outright win. I was astounded after looking at this year's results. In the two FOG-AM periods played (Bronze Age & Medieval) no fewer than 35 of the 56 games played ended with an outright win. Organiser Tim Childs is to be congratulated on (a) a very well-run competition and (b) finding something of a sweet spot in the points/table size formula.
I'm a bit disappointed to see some of the comps already announced for 2016 feature the usual 800 (or even 900!) points on a 6x4 but will certainly do my level best to enter any with the 'magic formula'...
Note: I realise that game time is also a factor in whether or not there's a decisive result but, in all the games mentioned above, with two games needing to be played in a day, three and a half hours was the norm.
			Warfare 2014 was my first comp entered in years and, although I did rather poorly, I was looking forward to this year's event, which I played in last month. I wasn't sure about the format: 750 points on a five by three and a half but, at least, I didn't have quite so many troops to paint & base. Virtually all of the games I've played in over the last fourteen months or so have been 800 points on a six by four. It seemed the norm and I didn't think much of it - until I looked at the results spreadsheets, after realising all four of the games I played in ended in army routs (two were my army collapsing but, satisfyingly, the other two were my opponents).
Last year, in the 'classical' period I entered, just four of the 32 games played (800/6x4) ended in an outright win. I was astounded after looking at this year's results. In the two FOG-AM periods played (Bronze Age & Medieval) no fewer than 35 of the 56 games played ended with an outright win. Organiser Tim Childs is to be congratulated on (a) a very well-run competition and (b) finding something of a sweet spot in the points/table size formula.
I'm a bit disappointed to see some of the comps already announced for 2016 feature the usual 800 (or even 900!) points on a 6x4 but will certainly do my level best to enter any with the 'magic formula'...
Note: I realise that game time is also a factor in whether or not there's a decisive result but, in all the games mentioned above, with two games needing to be played in a day, three and a half hours was the norm.
