It doesn't work.
CONSOLE_LOG.TXT:
Code: Select all
========================================================================================================================
========================================================================================================================
-------------------------------------------------- Application Started -------------------------------------------------
========================================================================================================================
========================================================================================================================
[SYS0] => application start time: 11/17/2015 6:47:10 PM << DebugConsole.Awake() [SYS0]
[SYS0] => verboseLevelsPriorityMAX 100 << DebugConsole.Awake() [SYS0]
[SYS1] => DebugConsole script initialized << FoGInit.AwakeAsync_() [SYS1]
[SYS1] => StatusBar script initialized << FoGInit.AwakeAsync_() [SYS1]
[SYS1] => FPS script initialized << FoGInit.AwakeAsync_() [SYS1]
[SYS1] => DownloadManager script initialized << FoGInit.AwakeAsync_() [SYS1]
[SYS1] => STARTING -> DebugConsole messages test
[SYS0] => system lvl 0 ALWAYS ON
[SYS1] => system lvl 1 ALWAYS ON
[TD0] => to do lvl 0 OFF
[TD1] => to do lvl 1 OFF
[TD2] => to do lvl 2 OFF
[TD9] => to do lvl 9 OFF
[DBG0] => debug lvl 0 ON
[DBG1] => debug lvl 1 OFF
[DBG2] => debug lvl 2 OFF
method entry OFF << VerboseLevelsTest()
method exit OFF << VerboseLevelsTest()
method lvl 0 ON
method lvl 1 OFF
method lvl 2 OFF
results lvl 0 ON
results lvl 1 ON
results lvl 2 OFF
[ERR0] => error lvl 0 ALWAYS ON
[ERR1] => error lvl 1 ON
[ERR2] => error lvl 2 OFF
AI lvl 0 ON
AI lvl 1 ON
AI lvl 2 OFF
[PANG] => PANG ALWAYS ON
[PING] => PING ALWAYS ON
[PONG] => PONG OFF
[PUNG] => PUNG ALWAYS OFF
[SYS1] => FINISHED -> DebugConsole messages test
[SYS0] => ONLINE AUTHENTICATION IS MANDATORY
[DBG0] => [0]Checking preferences..
[SYS1] => FoG(U) v2.2.00.1012 GC5c beta (mod) build (201511061018)
[SYS0] => No UNITY_EDITOR precompile directive present
[SYS0] => UNITY_STANDALONE_WIN precompile directive used
[SYS0] => No UNITY_STANDALONE_OSX precompile directive present
[SYS0] => No UNITY_WEBPLAYER precompile directive present
[SYS0] => No UNITY_ANDROID precompile directive present
[SYS0] => No UNITY_IOS precompile directive present
[SYS1] => Available precompile directives: _FOG_DEBUG, _FOG_DEBUGCONSOLE, _FOG_DEBUGMENU, _FOG_HELP, _FOG_AI, _FOG_DEBUGAI, _FOG_MODB, _FOG_MODU, _FOG_TEST, _FOG_DEV, _FOG_BETA, _FOG_RELEASE, _FOG_DEMO, _FOG_SMALLSCREEN, _FOG_STEAM
[SYS0] => _FOG_DEBUG precompile directive used
[SYS0] => _FOG_DEBUGCONSOLE precompile directive used
[SYS0] => _FOG_DEBUGMENU precompile directive used
[SYS0] => _FOG_HELP precompile directive used
[SYS0] => _FOG_AI precompile directive used
[SYS0] => _FOG_DEBUGAI precompile directive used
[SYS0] => No _FOG_MODB precompile directive present
[SYS0] => _FOG_MODU precompile directive used
[SYS0] => No _FOG_TEST precompile directive present
[SYS0] => No _FOG_DEV precompile directive present
[SYS0] => _FOG_BETA precompile directive used
[SYS0] => No _FOG_RELEASE precompile directive present
[SYS0] => No _FOG_DEMO precompile directive present
[SYS0] => No _FOG_SMALLSCREEN precompile directive present
[SYS0] => No _FOG_STEAM precompile directive present
[SYS0] => using PBEM2 Test server
[SYS1] => Multiplayer script initialized
[SYS1] => class loaded: FoGBooks
[SYS1] => FB script initialized
[SYS1] => GMMessageM script initialized
[SYS1] => app's data path: <C:/Users/kaede/Desktop/FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)/FoG_v2.2.00.1012_Data>
[SYS1] => class loaded: Globals
[SYS1] => G script initialized
[SYS1] => R script initialized
[SYS0] => cached units list reset
[SYS0] => cached figures list reset
[SYS1] => class loaded: Resources
[SYS1] => DebugFoG script initialized
[SYS1] => Localisation.Awake() SW -> loaded english dictionary in: 12 miliseconds
[SYS1] => Localisation.Awake() SW -> loaded german dictionary in: 16 miliseconds
[SYS1] => Localisation.Awake() SW -> loaded italian dictionary in: 15 miliseconds
[SYS1] => localisation dictionaries found and loaded OK
[SYS1] => Localisation script initialized
[SYS1] => class loaded: Preferences
[SYS1] => P script initialized
[DBG0] => [0]MainMenu.Awake() starting..
[SYS1] => MainMenu script initialized
[DBG0] => [0]MainMenu.Start() starting..
[DBG0] => [0]AppTaskM -> added a new task .message: <Authenticating>, .ID: 0, .CID: 0, .CDepth: 0
[DBG0] => [0]AppTaskM -> added a new task .message: <Loading hash data>, .ID: 1, .CID: 0, .CDepth: 1
[DBG0] => [0]AppTaskM -> added a new task .message: <Quitting to MainMenu>, .ID: 2, .CID: 1, .CDepth: 0
[DBG0] => [0]AppTaskM -> added a new task .message: <Fading out>, .ID: 3, .CID: 2, .CDepth: 0
[SYS1] => FoGHelp script initialized
[DBG0] => [0]AppTaskM -> added a new task .message: <Fading out>, .ID: 4, .CID: 3, .CDepth: 0
[DBG0] => [0]FB.fb[0][FOG] serial <8172-5733-5521-1720> active!
[DBG0] => [0]FB.fb[1][ROR] serial <5457-3941-6627-6423> active!
[DBG0] => [0]AppTaskM -> added a new task .message: <Authenticating serial>, .ID: 5, .CID: 0, .CDepth: 1
[DBG0] => [0]PBEM_SerialAuthenticate() response: <48
[{"ErrorCode":"5","ScriptLine":359,"ScriptName":"serial_information.php","ErrorComment":"Serial number isn't registered","clientVersion":"2.2.00.1012"}]>
[ERR0] => PBEM_SerialAuthenticate() JSON response -> ErrorCode: 5
[ERR0] => There was an error while trying to check the serial code (error code: 5)
[ERR0] => PBEM_SerialAuthenticate() response log ErrorCode : 5
[ERR1] => [0] ErrorCode : 5
[ERR1] => [0] ErrorComment : Serial number isn't registered
[ERR1] => [0] ScriptName : serial_information.php
[ERR1] => [0] clientVersion : 2.2.00.1012
OUTPUT_LOG.TXT:
Code: Select all
Initialize engine version: 4.6.8f1 (583461196f73)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
Vendor: NVIDIA
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.051 seconds
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\System.Xml.dll (this message is harmless)
<b><color=#AAAA11>[SYS0] => application start time: 11/17/2015 6:47:10 PM << DebugConsole.Awake() [SYS0]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => verboseLevelsPriorityMAX 100 << DebugConsole.Awake() [SYS0]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => DebugConsole script initialized << FoGInit.AwakeAsync_() [SYS1]</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => StatusBar script initialized << FoGInit.AwakeAsync_() [SYS1]</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => FPS script initialized << FoGInit.AwakeAsync_() [SYS1]</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => DownloadManager script initialized << FoGInit.AwakeAsync_() [SYS1]</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => STARTING -> DebugConsole messages test</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => system lvl 0 ALWAYS ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => system lvl 1 ALWAYS ON</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<i><b><color=#11AAAA>[TD0] => to do lvl 0 OFF</color></b></i>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<i><color=#229999>[TD1] => to do lvl 1 OFF</color></i>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<i><color=#337777>[TD2] => to do lvl 2 OFF</color></i>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<i><color=#446666>[TD9] => to do lvl 9 OFF</color></i>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => debug lvl 0 ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#777777>[DBG1] => debug lvl 1 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#666666>[DBG2] => debug lvl 2 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#992299>method entry OFF << VerboseLevelsTest()</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#992299>method exit OFF << VerboseLevelsTest()</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#229922>method lvl 0 ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#337733>method lvl 1 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#446644>method lvl 2 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#3399FF>results lvl 0 ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#0088FF>results lvl 1 ON</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#0066CC>results lvl 2 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => error lvl 0 ALWAYS ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => error lvl 1 ON</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#773333>[ERR2] => error lvl 2 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#FF9933>AI lvl 0 ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#FF8800>AI lvl 1 ON</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#CC6600>AI lvl 2 OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#CCCCCC>[PANG] => PANG ALWAYS ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#BBBBBB>[PING] => PING ALWAYS ON</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#AAAAAA>[PONG] => PONG OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999999>[PUNG] => PUNG ALWAYS OFF</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => FINISHED -> DebugConsole messages test</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => ONLINE AUTHENTICATION IS MANDATORY</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]Checking preferences..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => FoG(U) v2.2.00.1012 GC5c beta (mod) build (201511061018)</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No UNITY_EDITOR precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => UNITY_STANDALONE_WIN precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No UNITY_STANDALONE_OSX precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No UNITY_WEBPLAYER precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No UNITY_ANDROID precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No UNITY_IOS precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => Available precompile directives: _FOG_DEBUG, _FOG_DEBUGCONSOLE, _FOG_DEBUGMENU, _FOG_HELP, _FOG_AI, _FOG_DEBUGAI, _FOG_MODB, _FOG_MODU, _FOG_TEST, _FOG_DEV, _FOG_BETA, _FOG_RELEASE, _FOG_DEMO, _FOG_SMALLSCREEN, _FOG_STEAM</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_DEBUG precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_DEBUGCONSOLE precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_DEBUGMENU precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_HELP precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_AI precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_DEBUGAI precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_MODB precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_MODU precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_TEST precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_DEV precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => _FOG_BETA precompile directive used</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_RELEASE precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_DEMO precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_SMALLSCREEN precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => No _FOG_STEAM precompile directive present</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => using PBEM2 Test server</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => Multiplayer script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => class loaded: FoGBooks</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => FB script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => GMMessageM script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => app's data path: <C:/Users/kaede/Desktop/FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)/FoG_v2.2.00.1012_Data></color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => class loaded: Globals</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => G script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => R script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => cached units list reset</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AAAA11>[SYS0] => cached figures list reset</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => class loaded: Resources</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => DebugFoG script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => Localisation.Awake() SW -> loaded english dictionary in: 12 miliseconds</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => Localisation.Awake() SW -> loaded german dictionary in: 16 miliseconds</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => Localisation.Awake() SW -> loaded italian dictionary in: 15 miliseconds</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => localisation dictionaries found and loaded OK</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => Localisation script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => class loaded: Preferences</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => P script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]MainMenu.Awake() starting..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => MainMenu script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]MainMenu.Start() starting..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Authenticating>, .ID: 0, .CID: 0, .CDepth: 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Loading hash data>, .ID: 1, .CID: 0, .CDepth: 1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Quitting to MainMenu>, .ID: 2, .CID: 1, .CDepth: 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Fading out>, .ID: 3, .CID: 2, .CDepth: 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => FoGHelp script initialized</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
UnloadTime: 0.307079 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1939.
Total: 10.753784 ms (FindLiveObjects: 0.049119 ms CreateObjectMapping: 0.156045 ms MarkObjects: 9.392143 ms DeleteObjects: 0.775884 ms)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Fading out>, .ID: 4, .CID: 3, .CDepth: 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]FB.fb[0][FOG] serial <8172-5733-5521-1720> active!</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]FB.fb[1][ROR] serial <5457-3941-6627-6423> active!</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Authenticating serial>, .ID: 5, .CID: 0, .CDepth: 1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]PBEM_SerialAuthenticate() response: <48
[{"ErrorCode":"5","ScriptLine":359,"ScriptName":"serial_information.php","ErrorComment":"Serial number isn't registered","clientVersion":"2.2.00.1012"}]></color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => PBEM_SerialAuthenticate() JSON response -> ErrorCode: 5</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => There was an error while trying to check the serial code (error code: 5)</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => PBEM_SerialAuthenticate() response log ErrorCode : 5</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ErrorCode : 5</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ErrorComment : Serial number isn't registered</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ScriptName : serial_information.php</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] clientVersion : 2.2.00.1012</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ScriptLine : 359</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Authenticating>, .ID: 6, .CID: 4, .CDepth: 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Loading hash data>, .ID: 7, .CID: 4, .CDepth: 1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]FB.fb[0][FOG] serial <8172-5733-5521-1720> active!</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]FB.fb[1][ROR] serial <5457-3941-6627-6423> active!</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]AppTaskM -> added a new task .message: <Authenticating serial>, .ID: 8, .CID: 4, .CDepth: 1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#999999>[DBG0] => [0]PBEM_SerialAuthenticate() response: <48
[{"ErrorCode":"5","ScriptLine":359,"ScriptName":"serial_information.php","ErrorComment":"Serial number isn't registered","clientVersion":"2.2.00.1012"}]></color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => PBEM_SerialAuthenticate() JSON response -> ErrorCode: 5</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => There was an error while trying to check the serial code (error code: 5)</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<b><color=#AA1111>[ERR0] => PBEM_SerialAuthenticate() response log ErrorCode : 5</color></b>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ErrorCode : 5</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ErrorComment : Serial number isn't registered</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ScriptName : serial_information.php</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] clientVersion : 2.2.00.1012</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#992222>[ERR1] => [0] ScriptLine : 359</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
<color=#999922>[SYS1] => application end time</color>
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
I just don't understand what's happening. Both my serial numbers are registered here. Also, when in the main menu, in the lower left corner of the screen, I can see "Activated: FOG, ROR".