Make non-human and evil factions a bit stronger?
Posted: Thu Nov 12, 2015 10:58 pm
Kind of dull when in pretty much every single game you end up fighting human armies that don't differ much from each other once you're a great power. The Iron barony are no kind of opposition because they have no strong units, so they fold the minute you attack them. If say Maledor started off with a few more provinces and so did Khazoth, it'd make it a bit more interesting.
Only non-human kingdom i have trouble with is Palemoor, partly because lots of units that arent meant to have phantom seem to get it even in provinces that arent meant to give them that ability - and partly because of actual Phantoms, which seem to be more dangerous than dragons. With Dragonhold i took the Grand Marshal, a Sun Dragon and two Cloud dragons to fight 4 phantoms and all my dragons died and i had to reload. They seem to be just invincible.
Only non-human kingdom i have trouble with is Palemoor, partly because lots of units that arent meant to have phantom seem to get it even in provinces that arent meant to give them that ability - and partly because of actual Phantoms, which seem to be more dangerous than dragons. With Dragonhold i took the Grand Marshal, a Sun Dragon and two Cloud dragons to fight 4 phantoms and all my dragons died and i had to reload. They seem to be just invincible.