Economy system makes AI passive, small kingdom games slow
Posted: Wed Nov 11, 2015 4:38 am
I couldn't understand at first why e.g Khazoth and the Iron barony are so passive for most of every game. Then i worked it out. The same reason that as a player there's no point in conquering provinces when you have provinces that still need upgrading. To capture a province you have to completely destroy its economy, so new provinces are completely worthless unless they either provide a resource, or you have a kingdom with a big enough income already to be able afford to upgrade them. And if a kingdom already has some provinces that aren't at maximum economy already, new territory is worthless to it until it has upgraded those.
If a kingdom only has between one and three provinces its income is so low that even upgrading all of those to max level will take it forever.
So you could start off with 3 provinces and conquer 6 more and you would have gained nothing - worse than nothing, because you'd have to garrison those provinces to avoid them rebelling, which would cost more than the zero income every one of them gets you. For small kingdoms expansion mostly equals bankruptcy.
As quite a few people have already pointed out, this doesn't make any sense. Worse than that it makes many AI kingdoms mostly passive for almost the entire game - including ones that are meant to be extremely aggressive and expansionist like Khazoth and the Iron Barony.
And it means small kingdoms can't use military conquest to conquer rich territories and make money from them - or at least not until 50 - 75 turns into the game, which is a long, long time to play for.
And on top of that, it slows the game down massively if you're starting as a small kingdom. Playing as Dragonhold it took me 73 turns and somewhere between 6 and 7 hours play just to get to one army of 15 units and an income of 2000 gold. And that was doing it the fastest way possible, by capturing three provinces that produced resources so i could sell surplus ones and ones i didn't need. Many new players may not even play that long, give up, and my go straight to negatively reviewing the game on steam, because a fair number will want to play the smaller, more interesting kingdoms, rather than just one of the big human kingdoms.
In shortm as others have said, the whole economy system would be better being changed so that you don't need to reduce a province's economy level to capture it - that would make more sense, make games faster for players (many of who don't have their entire lives to just sit and play computer games but have limited time to play them) and would also make AI kingdoms more likely to go to war rather than sit building up the economy of their existing provinces.
Now it'd be fine (great even) for AI to be different for different kingdoms, so some favoured building up the economy of existing provinces and making alliances, while others preferred conquering other kingdom's provinces by force, and some a mixture of the two.
Should say, for big kingdoms this is not a problem -but for any small kingdom or one with a weak economy (e.g any elven kingdom which gets a 40% income penalty) it makes a huge difference
If a kingdom only has between one and three provinces its income is so low that even upgrading all of those to max level will take it forever.
So you could start off with 3 provinces and conquer 6 more and you would have gained nothing - worse than nothing, because you'd have to garrison those provinces to avoid them rebelling, which would cost more than the zero income every one of them gets you. For small kingdoms expansion mostly equals bankruptcy.
As quite a few people have already pointed out, this doesn't make any sense. Worse than that it makes many AI kingdoms mostly passive for almost the entire game - including ones that are meant to be extremely aggressive and expansionist like Khazoth and the Iron Barony.
And it means small kingdoms can't use military conquest to conquer rich territories and make money from them - or at least not until 50 - 75 turns into the game, which is a long, long time to play for.
And on top of that, it slows the game down massively if you're starting as a small kingdom. Playing as Dragonhold it took me 73 turns and somewhere between 6 and 7 hours play just to get to one army of 15 units and an income of 2000 gold. And that was doing it the fastest way possible, by capturing three provinces that produced resources so i could sell surplus ones and ones i didn't need. Many new players may not even play that long, give up, and my go straight to negatively reviewing the game on steam, because a fair number will want to play the smaller, more interesting kingdoms, rather than just one of the big human kingdoms.
In shortm as others have said, the whole economy system would be better being changed so that you don't need to reduce a province's economy level to capture it - that would make more sense, make games faster for players (many of who don't have their entire lives to just sit and play computer games but have limited time to play them) and would also make AI kingdoms more likely to go to war rather than sit building up the economy of their existing provinces.
Now it'd be fine (great even) for AI to be different for different kingdoms, so some favoured building up the economy of existing provinces and making alliances, while others preferred conquering other kingdom's provinces by force, and some a mixture of the two.
Should say, for big kingdoms this is not a problem -but for any small kingdom or one with a weak economy (e.g any elven kingdom which gets a 40% income penalty) it makes a huge difference