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Error Crash

Posted: Tue Nov 10, 2015 4:01 pm
by Brummbar44
In a scenario I've created and set up to play in MP, we got the setup complete (purchase and deploy) but when I go to play the next turn, I get an error then the game crashes.

The error is
ERROR
Failed to fetch data from battle state: Sizes do not match: state:522 != call:84
(0) : Failed


Here is the error log....

VER:10004
PLATFORM: MAC
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 233
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Playing as: 1
ERROR
Failed to fetch data from battle state: Sizes do not match: state:522 != call:84
(0) : Failed
ERROR

Please advise...

Re: Error Crash

Posted: Tue Nov 10, 2015 4:07 pm
by pipfromslitherine
Hmmm - has one of you changed the scenario in some way between turns (if it is a custom one)? Otherwise it could be a corrupted upload, though that shouldn't ever happen...

Cheers

Pip

Re: Error Crash

Posted: Tue Nov 10, 2015 4:32 pm
by Brummbar44
Odd. No, no changes on my end (and very doubtful for my opponent). Before I launched this version, I did decide to change the size of the field...but my opponent would have the same version.

Any other suggestions?

Re: Error Crash

Posted: Tue Nov 10, 2015 7:32 pm
by pipfromslitherine
We can try rolling the turn back if you give me the game details.

Cheers

Pip

Re: Error Crash

Posted: Tue Nov 10, 2015 7:33 pm
by pipfromslitherine
Ah - wait. Even if you send the scenario back and forth, you can't change the size of the scenario and still have it work in running MP games - the saved data for the map is the wrong size then.

Cheers

Pip

Re: Error Crash

Posted: Tue Nov 10, 2015 9:41 pm
by Brummbar44
Thanks Pip. I didn't change the size of the map in mid-game....but...I think because I uploaded a new version, my opponent maybe didn't get the new version and is still using the old (different sized) map.

I'm trying to confirm and will let you know.