Suggestion - Vassal & Client states
Posted: Fri Nov 06, 2015 2:38 pm
How about the option of, when you capture another kingdom's capital province, being given three options Destroy Kingdom (i.e Annex Capital), Make Vassal Kingdom, or Make Client Kingdom?
A Vassal State would work just like an Alliance, except the Vassal state provides 10% of its income each turn to its Overlord kingdom to show it accepts them as their Overlords. And a kingdom with a negative diplomatic rating towards its Overlord Kingdom can be a vassal, whereas an alliance would probably only happen if they had positive ratings.
You would only take a very small diplomatic hit, if any at all, with all the other kingdoms for making another kingdom your vassal (maybe only a hit with their allies).
You could also make diplomatic proposals to other states to become your vassals, which they would judge based on various factors (the chances of you taking or occupying more of their provinces ,and especially their capital and relative military strengths of your and their kingdoms and alliances, if at war).
States that really, really like you and are allied to you and have very, very positive diplomatic rating with you might also agree to become vassals if you're much, much stronger than them.
Of course vassals that don't like you, or vassals who become much stronger than they were, should have a chance each turn of breaking Vassal agreements and become independent states or just allies again.
The chance of them breaking the Vassal agreement should be much higher if they are of opposite alignment to you (i.e you're Good alignment and they're Evil, or vice versa).
A Client State would work just like Vassal State except the percentage of income they'd provide to their Overlord kingdom would be higher (say 50%), they would always declare war on anyone their Overlord kingdom declared war on (and always make peace likewise), and any Auxiliary units provided to their Overlord Kingdom would get minus 1 Discipline as they are not keen to be fighting for that kingdom at all.
Other states would be much less likely to agree to Client state status if just offered it in diplomacy (allies never will, mostly would only happen due to you capturing another kingdom's capital and choosing to make their kingdom a Client kingdom instead of destroying it when given the Destroy, Make Vassal or Make Client options).
As with Vassals Client states might break the agreement and go independent at any time (and would be more likely to than as a Vassal State).
If its a good or neutral state you would take a diplomatic hit with all good and neutral states for making another kingdom a Client State unless they're at war with it, but not as big a hit as if you destroyed it. You'd also take a hit with any of its allies even if they're Evil.
One other difference would be that if a Client State's ruler dies you would be given the option of keeping it as a Client State or just merging it into your kingdom/empire, the way the Romans sometimes did with Client States. There would then be a percentage chance of all its provinces becoming part of your empire and a percentage chance of the kingdom rebelling and going independent instead.
A Vassal State would work just like an Alliance, except the Vassal state provides 10% of its income each turn to its Overlord kingdom to show it accepts them as their Overlords. And a kingdom with a negative diplomatic rating towards its Overlord Kingdom can be a vassal, whereas an alliance would probably only happen if they had positive ratings.
You would only take a very small diplomatic hit, if any at all, with all the other kingdoms for making another kingdom your vassal (maybe only a hit with their allies).
You could also make diplomatic proposals to other states to become your vassals, which they would judge based on various factors (the chances of you taking or occupying more of their provinces ,and especially their capital and relative military strengths of your and their kingdoms and alliances, if at war).
States that really, really like you and are allied to you and have very, very positive diplomatic rating with you might also agree to become vassals if you're much, much stronger than them.
Of course vassals that don't like you, or vassals who become much stronger than they were, should have a chance each turn of breaking Vassal agreements and become independent states or just allies again.
The chance of them breaking the Vassal agreement should be much higher if they are of opposite alignment to you (i.e you're Good alignment and they're Evil, or vice versa).
A Client State would work just like Vassal State except the percentage of income they'd provide to their Overlord kingdom would be higher (say 50%), they would always declare war on anyone their Overlord kingdom declared war on (and always make peace likewise), and any Auxiliary units provided to their Overlord Kingdom would get minus 1 Discipline as they are not keen to be fighting for that kingdom at all.
Other states would be much less likely to agree to Client state status if just offered it in diplomacy (allies never will, mostly would only happen due to you capturing another kingdom's capital and choosing to make their kingdom a Client kingdom instead of destroying it when given the Destroy, Make Vassal or Make Client options).
As with Vassals Client states might break the agreement and go independent at any time (and would be more likely to than as a Vassal State).
If its a good or neutral state you would take a diplomatic hit with all good and neutral states for making another kingdom a Client State unless they're at war with it, but not as big a hit as if you destroyed it. You'd also take a hit with any of its allies even if they're Evil.
One other difference would be that if a Client State's ruler dies you would be given the option of keeping it as a Client State or just merging it into your kingdom/empire, the way the Romans sometimes did with Client States. There would then be a percentage chance of all its provinces becoming part of your empire and a percentage chance of the kingdom rebelling and going independent instead.