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Suppressive Fire

Posted: Sun Nov 01, 2015 10:05 am
by bangboom
The final value for suppressive fire is always twice the final value for normal fire - even if normal fire is negative for reasons of LOS, long range or suppressed attacker.
This is different from the board game: modifiers for long range, obstructed LOS and the attacker's suppressive marker are not doubled for suppressive fire (See DPG Forum: topic "suppressive fire").

According to DPG suppressive fire calculates like this:

(attack bonus +Ammo etc. -fire on the move) x2 + die roll
-long range -LOS -suppressive marker (attacker)

In my opinion this makes sense, because it's always easier to fire into a certain direction to keep the enemies heads down
than trying to hit a certain enemy.

Will you change this ?
Or am I wrong?

Re: Suppressive Fire

Posted: Mon Nov 02, 2015 4:31 am
by visualrob
Hi, bangboom!

The manual is extremely unclear about this point, but I checked the forums and it seems you're right! Moreover, this interpretation of the rules makes much more sense to me, too.
I changed the implementation of the suppressive fire to avoid doubling the LoS-related penalties. You'll find this in the upcoming patch.

Thank you so much for pointing this out!

Re: Suppressive Fire

Posted: Mon Nov 02, 2015 9:43 pm
by nostradunwhich
visualrob wrote:The manual is extremely unclear about this point, but I checked the forums and it seems you're right! Moreover, this interpretation of the rules makes much more sense to me, too.
I changed the implementation of the suppressive fire to avoid doubling the LoS-related penalties. You'll find this in the upcoming patch.
That is great news! I really appreciate all the work CatRabbit is putting into having the PC version match the board game.