Suppressive Fire
Posted: Sun Nov 01, 2015 10:05 am
The final value for suppressive fire is always twice the final value for normal fire - even if normal fire is negative for reasons of LOS, long range or suppressed attacker.
This is different from the board game: modifiers for long range, obstructed LOS and the attacker's suppressive marker are not doubled for suppressive fire (See DPG Forum: topic "suppressive fire").
According to DPG suppressive fire calculates like this:
(attack bonus +Ammo etc. -fire on the move) x2 + die roll
-long range -LOS -suppressive marker (attacker)
In my opinion this makes sense, because it's always easier to fire into a certain direction to keep the enemies heads down
than trying to hit a certain enemy.
Will you change this ?
Or am I wrong?
This is different from the board game: modifiers for long range, obstructed LOS and the attacker's suppressive marker are not doubled for suppressive fire (See DPG Forum: topic "suppressive fire").
According to DPG suppressive fire calculates like this:
(attack bonus +Ammo etc. -fire on the move) x2 + die roll
-long range -LOS -suppressive marker (attacker)
In my opinion this makes sense, because it's always easier to fire into a certain direction to keep the enemies heads down
than trying to hit a certain enemy.
Will you change this ?
Or am I wrong?