A Request for one Change in the AI battle algorithms
Posted: Fri Oct 30, 2015 1:24 am
I've noticed the AI has the proclivity for having their ranged units attacking the player infantry unit that has the strongest defense. I've had battles where AI armies of 15 archers (plus a few support infantry) consistently do very little damage to my army as they are focused on my best infantry unit lined up with the double shield protection. It would not be optimal but I am guessing (I know nothing technical) that it'd probably be easiest to program the AI ranged units to go for the biggest possible damage infliction that they can reach (somewhat how I find myself using my ranged units). So even if all they end up killing are my weak units, at least they'd be killing something. As it stands now, my losses in even the largest battles are usually zero or one.
Ultimately I dream of having the ability to hotseat all battles as the AI is unlikely to ever match a humans ability to have the full picture in mind when making each individual decision. Not unless I win the lotto and give the winnings to a team of hundreds of programmers Manhatten Project style...
Ultimately I dream of having the ability to hotseat all battles as the AI is unlikely to ever match a humans ability to have the full picture in mind when making each individual decision. Not unless I win the lotto and give the winnings to a team of hundreds of programmers Manhatten Project style...