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Smoke

Posted: Wed Oct 21, 2015 1:41 am
by Waltero
When your units have Smoke, it sure does clutter up the map.
Do we really need the designated smoke targets on the board at all times?

How about having the Target intersections light up when somebody hits the smoke grenade?

Re: Smoke

Posted: Wed Oct 21, 2015 9:00 am
by Waltero
Let me reiterate; When Smoke is available to a unit, if a unit does not have a target the smoke targeting symbol stays on...You can not Get the board clear of the smoke targeting hex spine thingy's.

I wish it was possible to remove all units, targets, boxes, items, objectives, in order for a player to get a clear view of the lay of the land. I hope that one day HoN might introduce elevation (hills, three story buildings) onto the board.
But for now I would settle for a less cluttered map when it comes to possible smoke targeting.