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Suggestion

Posted: Fri Oct 16, 2015 5:14 pm
by Waltero
1) Having a Turn indicator while placing orders in the orders phase.

The way the game is now, I can see the current turn in every stage of the game except when placing orders.

I had 8+ suggestions but realized it might be to early to have an overload of suggestions.
I am sure you have your work cut out...get err done...chop, chop :P

Re: Suggestion

Posted: Sat Oct 17, 2015 7:05 am
by Waltero
I would like to see a Hero that wears his Helmet like they do In all the War movies- Crooked with the straps hanging down...that's the way the Duke would have done it!

Re: Suggestion

Posted: Sun Oct 18, 2015 5:32 pm
by nostradunwhich
Waltero wrote:I would like to see a Hero that wears his Helmet like they do In all the War movies- Crooked with the straps hanging down...that's the way the Duke would have done it!
You should post this one over on www.devil-pig-games.com forums (you have to join to post). They created the original boardgame and they do the art :)

Re: Suggestion

Posted: Sun Oct 18, 2015 7:36 pm
by Waltero
nostradunwhich wrote:
Waltero wrote:I would like to see a Hero that wears his Helmet like they do In all the War movies- Crooked with the straps hanging down...that's the way the Duke would have done it!
You should post this one over on http://www.devil-pig-games.com forums (you have to join to post). They created the original boardgame and they do the art :)
It could already be in their. Who knows what Hero #1 might look like...maybe Gomer Pyle Nyuk, Nyuk, Nyuk.

Re: Suggestion

Posted: Mon Oct 19, 2015 7:25 am
by simone007
Waltero wrote:1) Having a Turn indicator while placing orders in the orders phase.
Hi Waltero,
this is a nice suggestion, it will surely be fixed with the next patch (later this week I think)

Re: Suggestion

Posted: Mon Oct 19, 2015 4:39 pm
by Waltero
IS there any way for us to see the objective hex while placing orders (multiplayer games).

I am in a game and it is time for me to place orders, I have the goods (files) but do not know where to run.
I know I am close to the objective (ending the game) but I would like to know If I am within my movement point to reach the objective. I might not want to end the game using my first order, I might want to get a few more kills before I end the game.
So now I am forced to order a unit that might or might not reach (end game) the objective.
I have the files now I must run back to the objective area...where ever that might be.

Re: Suggestion

Posted: Mon Oct 19, 2015 4:47 pm
by zakblood
press the objective key at any time will show you or remind you of the objective :wink:

Re: Suggestion

Posted: Mon Oct 19, 2015 5:04 pm
by Waltero
zakblood_slith wrote:press the objective key at any time will show you or remind you of the objective :wink:
While in the Orders phase (possibly beyond the first orders phase); Multi player has no Objective button nor does it have any viewing of any objective area.

Re: Suggestion

Posted: Mon Oct 19, 2015 7:01 pm
by nucleus
Opportunity fire on the player's side should be selectable and not automatic on the first enemy unit to move into range.

Re: Suggestion

Posted: Mon Oct 19, 2015 7:20 pm
by Waltero
nucleus wrote:Opportunity fire on the player's side should be selectable and not automatic on the first enemy unit to move into range.
I think you have the option to disable Opportunity fire. That is a special feature that the unit has, it is what it is.
Selecting which hexes the defender is able (wanting) to target would be nice. Or marking a certain radius-field of fire.

Re: Suggestion

Posted: Mon Oct 19, 2015 7:30 pm
by Waltero
We really need to view objectives anytime the map is up; Multiplayer, opponents turn, etc. I would like to see My opponents Victory objectives as well :)

Re: Suggestion

Posted: Mon Oct 19, 2015 7:53 pm
by nucleus
If the unit is not setup it does not have opportunity fire and requires an order to act. The main benefit of opportunity fire is the ability to act without an order. If in oppfire my squad automatically shoots the first thing that moves, then the AI is playing for me.

On the other hand, knowing that the AI will shoot the first unit in range that moves can be used to tactical advantage.

This also brings up a question. I've had games where an assault from an adjacent space on an oppfire unit is *not* met with opportunity fire. My understanding of the rules is that any move is subject to oppfire.

Re: Suggestion

Posted: Mon Oct 19, 2015 8:05 pm
by Waltero
We really need to view objectives anytime the map is up; Multiplayer, opponents turn, etc. I would like to see My opponents Victory objectives as well :)