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Alternating Order Placement Option

Posted: Tue Oct 06, 2015 7:11 pm
by Jaedrian
I would like to see an option for alternating order placement like we see in the board game. I haven't tried multiplayer yet, so I'm not sure if they do it there, but in single player, I would like to see the option. I mean, really, the computer doesn't care and it doesn't track your order placement by numbers, but it just stands out as a glaring difference from the board game.

A great deal of fun is to be had in the board game as you can spend the first couple of turns really bluffing your opponent on what you might do. And when you see an order block go in you really start wondering what number it is, or is it a bluff. Then you start thinking about what you will do in response. It's like a mini game. I'm sure that part of the game isn't fun with the computer as I'm sure it doesn't think in those terms. However, in single player, just one placement by the AI may have you rethink what you'll do based on what you see get an activation token.

The AI may put a token on his half-track, but was it a bluff? was it number 3? Do I risk not activating the bazooka this turn or rethink my original plan and activate bazooka and hope it has a higher activation? For me, those kinds of choices are fun in the board game and might work out well here in the pc version as well.

Re: Alternating Order Placement Option

Posted: Wed Oct 07, 2015 8:13 am
by simone007
Jaedrian wrote:I would like to see an option for alternating order placement like we see in the board game. I haven't tried multiplayer yet, so I'm not sure if they do it there, but in single player, I would like to see the option. I mean, really, the computer doesn't care and it doesn't track your order placement by numbers, but it just stands out as a glaring difference from the board game.

A great deal of fun is to be had in the board game as you can spend the first couple of turns really bluffing your opponent on what you might do. And when you see an order block go in you really start wondering what number it is, or is it a bluff. Then you start thinking about what you will do in response. It's like a mini game. I'm sure that part of the game isn't fun with the computer as I'm sure it doesn't think in those terms. However, in single player, just one placement by the AI may have you rethink what you'll do based on what you see get an activation token.

The AI may put a token on his half-track, but was it a bluff? was it number 3? Do I risk not activating the bazooka this turn or rethink my original plan and activate bazooka and hope it has a higher activation? For me, those kinds of choices are fun in the board game and might work out well here in the pc version as well.
Hi Jaedrian,
I like that option in the board game.
Something like this could be implemented in games against the computer opponent (in multiplayer matches it may slow down the game too much)
We'll take your suggestion into consideration

Re: Alternating Order Placement Option

Posted: Wed Oct 07, 2015 1:52 pm
by Jaedrian
I forgot that multiplayer is not real time and that if you are waiting on your opponent, the start of the game could take days to start a turn :)