Request: Oddball, Positive Waves and damage rolls
Posted: Tue Oct 06, 2015 7:04 pm
Some feedback on Oddball's Positive Waves ability.
You should let the player choose the roll, which matches the original rule.
In general, a lower number is better (which is what the game currently auto-chooses), however, in a scenario such as Scenario 1 of the main US campaign, I would rather take a hit to the Gun than the Tracks, especially since there is no chance of repairing that damage.
You should let the player choose the roll, which matches the original rule.
In general, a lower number is better (which is what the game currently auto-chooses), however, in a scenario such as Scenario 1 of the main US campaign, I would rather take a hit to the Gun than the Tracks, especially since there is no chance of repairing that damage.