Minor Annoyances
Posted: Fri Oct 02, 2015 10:46 pm
I'm on the 2nd mission of the American Oddball campaign.
1.I noticed the computer German tank fired it's secondary machine gun and then scooted out of my Sherman's line of sight. Yet, I was not allowed the same action. My Sherman initially did not move, I fired my secondary machine gun and I was not allowed to move afterwards. Did I miss something in the rules?
2.Same German tank on another play through. A hedge hex was clearly blocking diagonal llne of sight to my Sherman. Yet it was still able to fire and take it out.
3.also, forest hexes seem useless for protection. In the same scenario, the Germans basically have no problem picking off any of my troops in forest hexes. I might as well be standing out in the open.
I never played the board game, so I don't know if these odd rules / results are a reflection of those rules.
1.I noticed the computer German tank fired it's secondary machine gun and then scooted out of my Sherman's line of sight. Yet, I was not allowed the same action. My Sherman initially did not move, I fired my secondary machine gun and I was not allowed to move afterwards. Did I miss something in the rules?
2.Same German tank on another play through. A hedge hex was clearly blocking diagonal llne of sight to my Sherman. Yet it was still able to fire and take it out.
3.also, forest hexes seem useless for protection. In the same scenario, the Germans basically have no problem picking off any of my troops in forest hexes. I might as well be standing out in the open.
I never played the board game, so I don't know if these odd rules / results are a reflection of those rules.