Within.....
Posted: Mon May 26, 2008 1:58 pm
Ok, I know Mark was going to post this, but im impetuous
so I have to go ahead and do it.
In a recent game, one player double moved and then in the shooting phase, fired his light artillery. I couldnt find anything in the rules to prevent this, however, it brings up an interesting point.
The movement restrictions say you cant move within 6 MU of enemy on the 2nd move. So when the arty moved up it would have to stay OUTSIDE 6MU from enemy, in my opinion this would not allow for it to shoot in the following phase, since the range was 6MU. Everyone with me so far?
Now, if the ability to march(double move) and shoot was intended, that opens up other considerations. Namely, Javelin armed skirmishers. If you ever move up to Javelin range and shoot at the front edge of enemy, you are automatically pinnied. If you arent pinned when you move up and your front edge is exactly AT 2MUs, then any pivot, turn, twist, 180, will go "within" 2MU and you would become pinned. Is all that clear?
Basically here is the question. For shooting and movment, we need a clear definition of what the designers intent is. I have a measuring device that can fit exactly between 2 bases, can i shoot if the device touches both bases? Do i have to be at 3.999999 to be able to shoot at a range of 4.0 MUs?
Hope that was clear as mud, and in almost every other game ive played, this "discussion" has come up, and it usually gets heated from both sides.
Any help?
Clay
In a recent game, one player double moved and then in the shooting phase, fired his light artillery. I couldnt find anything in the rules to prevent this, however, it brings up an interesting point.
The movement restrictions say you cant move within 6 MU of enemy on the 2nd move. So when the arty moved up it would have to stay OUTSIDE 6MU from enemy, in my opinion this would not allow for it to shoot in the following phase, since the range was 6MU. Everyone with me so far?
Now, if the ability to march(double move) and shoot was intended, that opens up other considerations. Namely, Javelin armed skirmishers. If you ever move up to Javelin range and shoot at the front edge of enemy, you are automatically pinnied. If you arent pinned when you move up and your front edge is exactly AT 2MUs, then any pivot, turn, twist, 180, will go "within" 2MU and you would become pinned. Is all that clear?
Basically here is the question. For shooting and movment, we need a clear definition of what the designers intent is. I have a measuring device that can fit exactly between 2 bases, can i shoot if the device touches both bases? Do i have to be at 3.999999 to be able to shoot at a range of 4.0 MUs?
Hope that was clear as mud, and in almost every other game ive played, this "discussion" has come up, and it usually gets heated from both sides.
Any help?
Clay