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uncompress scz file

Posted: Fri Sep 25, 2015 9:31 pm
by figabo
Hello !

just bought this game a few days ago, and i love a lot. Now, playing with the editor, and really impressed with
the lot of triggers you can set. It seems even possible to do some dynamic campaign with it
(will need to have bigger maps :P)

my question is about scz scenario files. is there a way to decompress this file to have a txt file readable ?

Thanks !

Re: uncompress scz file

Posted: Fri Sep 25, 2015 10:49 pm
by adherbal
There isn't, it is saved in a binary format. Why would you want to ii be "readable" anyway?

Re: uncompress scz file

Posted: Sat Sep 26, 2015 10:12 pm
by figabo
Hello,

When scenario is readable and you know which line in the file do what, it becomes easy for instance to do a battle generator with a small program.

The fact that the external program choice which strategy to put (random one for instance) and same for the forces. And once the program is done,
it becames easy to do depending of some parameters, what will be the batlle.

And i love a lot doing things like this !

It is just the reason :)

Re: uncompress scz file

Posted: Sun Sep 27, 2015 11:10 am
by adherbal
That's interesting. Main reason to choose for a binary format is however that is greatly reduces filesize compared to a text-based format, as well as causing increase read/write times.

We are however working on a built-in skirmish mode which will allow you to set up battles with much more flexibly than the existing custom scenarios system.

Re: uncompress scz file

Posted: Sun Sep 27, 2015 6:47 pm
by figabo
hello adherbal,

yes i undersand for size file :)

for skirmish mode, yes i read it on steam, it is great news !

just a small question not linked to this subject, but is there in the future a possiblity to increase size of the map ? (acutally 120/120)

will be nice if we could have more pacifics zones in one map (but perhaps i am the only one thinking like that !)

Or perhaps too much limitations for the AI ?

Re: uncompress scz file

Posted: Wed Sep 30, 2015 11:19 am
by adherbal
The 120x120 limit is caused by the way the terrain mesh works. Increasing it would be a huge amount of work I'm afraid.

Re: uncompress scz file

Posted: Thu Oct 01, 2015 12:17 pm
by figabo
Hello adherbal,

i understand. For my purposes, i will change in csv files the values of MP to have them cover less distance in one turn.

Re: uncompress scz file

Posted: Tue Oct 06, 2015 9:40 am
by Myrddraal
Hi GaetVa,

Remember, if you're changing unit stats, it's best to set up a mod folder so that you don't overwrite the original game.

Re: uncompress scz file

Posted: Tue Oct 06, 2015 11:16 am
by figabo
Hello Myrddraal

yes it is what i did :)