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Uran21's Editor Manual - Comments & Questions

Posted: Sat Sep 12, 2015 9:07 pm
by GottaLove88s
Nice work Uran! This is really useful, thank you... :D

Re: Uran21's Editor Manual - Comments & Questions

Posted: Sat Sep 12, 2015 10:08 pm
by adherbal
:idea: I've split your comment from the Manual thread - best to keep any comments, questions and praise in (a) seperate thread(s).

Re: Uran21's Editor Manual - Comments & Questions

Posted: Mon Sep 14, 2015 9:43 am
by uran21
GottaLove88s wrote:Nice work Uran! This is really useful, thank you... :D
Glad you like it GottaLove88s.

I've edited the first post of editor manual draft topic so it links here for comments and suggestions.

Re: Uran21's Editor Manual - Comments & Questions

Posted: Tue Sep 15, 2015 10:27 am
by bebro
Wow, I wanted to write a quick guide about the editor these days myself, but you are doing a good job here on this already. I can give a couple of hints from my experience with the editor too.


When creating custom scenarios users can add a picture of a map (like a screenshot from google maps, or a specific historical map having info on terrain or unit positions/movements etc.) as a kind of overlay that provides a visual help to "paint" the actual scenario map.

How it works:

1. Create a scenario in the size you wish and save it
2. Find the location of this custom scenario, for the main game usually ...My Documents\My Games\Order of Battle - Pacific\Scenarios - in there each scenario gets its own subfolder
3. Find a picture of a map you want to create as scenario. Save it as template.jpg in the custom scenario's own subfolder
4. Now when reloading your custom scenario the picture you use as template.jpg will be shown in the background with some opacity, so you can place geographical details more accurately, please see attachment as example


Note:

The size relations of the pic template.jpg and your scenario map should match, otherwise everything gets distorted. So if your scenario has 40x40 hexes, your template.jpg should be quadratic. Use some gfx software to cut out pieces of bigger map pictures if needed, or go the other way around and adjust the size of the hex map according to the picture used as template.

Also if you are creating a more complex mod it will probaly use its own scenario subfolders within the mod's folder



(edit: I removed my identical post from the stickie thread to keep it simple)

Re: Uran21's Editor Manual - Comments & Questions

Posted: Tue Sep 15, 2015 12:18 pm
by uran21
Great info bebro. I was not aware of this feature but I did miss it from PzC. Here adding pad image is not the part of UI so it is not intuitive.

Since this info is part of map creation I edited second post of manual draft to include it there. See at the bottom of the page. I did notice .png format could not be used as template.

Re: Uran21's Editor Manual - Comments & Questions

Posted: Tue Sep 15, 2015 4:40 pm
by adherbal
Here adding pad image is not the part of UI so it is not intuitive.
This method is placeholder until we create a proper UI for it. Same goes for the current "crop" console command.

Re: Uran21's Editor Manual - Comments & Questions

Posted: Fri Dec 30, 2016 2:27 am
by bunkerhill
Only just read this, had just bought OOB WWII and was reading the forum posts from oldest to newest... Uran21 thanks for starting this effort! :D