"All this madness" - now is 0.99 version!
Posted: Thu Aug 27, 2015 9:05 pm
Download link for 0.99 version:
https://drive.google.com/file/d/0Bz486e ... sp=sharing
INSTALLATION:
Unzip the Data file to your main CTGW directory (place the data folder in the same place where the ctgw.exe is). Overwrite all files as promted.
NOTES:
1. Best make a separate intallation, or a backup just in case.
2. The mod is built to work with the english language file. Running the mod in any other language will likley result in a crash due to the way the files are structured.
3. Please feel free to comment and reports bugs in thsi thread. This is a beta version.
4. So far only the 1914 scenario is playable, others might result in a crash. More scenarios may come in later versions of the mod.
CHANGELOG
Version 0.99
- made for the latest game patch version
- optimized download
- Antwer captured by CP bug removed
Version 0.91:
- Senussi new minor faction added
- Persian border hexes now become open to army movements in spring 1915
- Adding new late game tech - "Combined Arms".
- Kattowitz (city), Toul (fort) and Mainz (fort) added. Wilhelmshaven and Varna are back to being a city instead of a fort.
- Russian mobilization will take longer
- Removing Trondheim port (not city!) due to a convoy blocked bug in some scenarios.
- Fixing the "garrisons units of various countries at high levels have french graphics" bug from vanilla.
- New Russian graphics, you can swich to the old flag if you want too (files in folder)
- City of Hamadan is now in the right place (bugfix)
- Manchester city name on map fix (bugfix)
- Small garrison cost&PP balance (balance) - these are now free, with corresponding city PP changes.
- Convoys now bring far less MP and a slightly smaller (and slightly randomized) PP.
- Naval battle of the Falkland islands event now has proper description and flavor text (bugfix)
- some more minor flavor events
Version 0.9:
- Gameplay extended to December 1919.
- Sunk dreadnaughts incur a 5 morale loss (20 morale was the vanilla setting), with the exemption of Britain, which will lose 10 morale for each dreadnaught lost.
- Moving land units results in a small (0.4) efficiency drop. This will become visible only in prolonged mobile campaigns. This is 1914, not 1944.
- Damage capacity of fighters, bombers and naval units attacking land units was reduced.
- Bombers will take more time to be researched.
- Rail guns will take less time to be researched.
- If Paris falls before Italy enters the war, there is a chance taht Italy will switch sides.
- If Italy will join the Central Powers, Austria will cede Trento to Italy.
- There is a 10% chance that Russia will launch a surprise attack on the Swedish fleet at the begining of the war, resulting in sweden joining the Central powers.
- There is a small chance that the German Asian squadron under von Spee will manage to brake out into the Atlantic.
- There is a small chance that the British will deliver to Turkey the two dreadnaughts being completed in 1914 in UK shipyards. This will delay Turkey's entry into the war.
- Manpower dropping below certain levels will result in a special event and a morale loss.
- The British may now proceed with offensives on the Mesopotamian front, drawing supply from Abadan.
- If the UK and Turkey are at war, Kuwait will switch sides and join the Entente.
- If the war is not going well for the Entente, it migth prompt an early Irish war of independance. Ireland will then act as an active CP faction.
- If the war is not going well for the Entente, it migth prompt an early Wafdist uprising in Egypt. Egypt will then act as an active CP faction.
- If Russia surrenders and the war is not going well for Turkey, a republic will be established in Transcaucasia. Transcaucasia will then act as an active Entente faction.
- Small chance for German submarine warfare pulling the Dutch into the war on the side of the Entente.
- USA will sue for a white peace if all its major allies in Europe are defeated.
- Small chance that the Turkish call for Jihad will be met with some sucess amongst the arabs.
- As the war drags to late 1917 and beyond with no clear victor, there will be a sepcial chain of events lowerign global morale due to War-weariness.
- Strikes and protests on the home front may erupt in case of low morale and a prolonged war.
- Austro-Hungary will now be more brittle, possibly flaling apart before the war ends.
- Several minor or flavor events regarding the war outside Europe - mostly regarding Asian, Pacific and African colonies.
- Modified Austro-Hungarian graphics for eearly war units. The uniforms will now be blue, as historical.
- If the war is going particularly poorly for the Entente, Spain may join the war on teh side of CP (small chance).
- There is a small chance that the Grimm-Hoffman affair will escalate into a French declaration of war on Switzerland.
- Chances of colonial unrest for France or Britain if the war is goign badly for them, which will lead to furtehr morale loss.
- More fortresses ahave been added.
- Some city PP values have been slightly altered. The Russian PP centrepoint has been moved west, with the western regions now having more valuable city centers.
Known Bugs&Issues as of 0.91:
- Some commanders have a name, but no description
- Senussi event still fails to fire properly when the Entente is winnign the war.
- Tsar takes command event fires even if Russian morale is high.
- Kristiania (modern Oslo) named "Kristiana" - vanilla error (FIXED)
LEGACY FILES (old versions)
Download links for 0.91 version:
http://www.filedropper.com/allthismadness091
https://drive.google.com/file/d/0Bz486e ... sp=sharing
Download links for 0.9 version:
http://s000.tinyupload.com/?file_id=361 ... 7121079026
http://www.filedropper.com/allthismadness-ctgwmod09
Each link contains the full mod, you don't need to download from 2 links.
https://drive.google.com/file/d/0Bz486e ... sp=sharing
INSTALLATION:
Unzip the Data file to your main CTGW directory (place the data folder in the same place where the ctgw.exe is). Overwrite all files as promted.
NOTES:
1. Best make a separate intallation, or a backup just in case.
2. The mod is built to work with the english language file. Running the mod in any other language will likley result in a crash due to the way the files are structured.
3. Please feel free to comment and reports bugs in thsi thread. This is a beta version.
4. So far only the 1914 scenario is playable, others might result in a crash. More scenarios may come in later versions of the mod.
CHANGELOG
Version 0.99
- made for the latest game patch version
- optimized download
- Antwer captured by CP bug removed
Version 0.91:
- Senussi new minor faction added
- Persian border hexes now become open to army movements in spring 1915
- Adding new late game tech - "Combined Arms".
- Kattowitz (city), Toul (fort) and Mainz (fort) added. Wilhelmshaven and Varna are back to being a city instead of a fort.
- Russian mobilization will take longer
- Removing Trondheim port (not city!) due to a convoy blocked bug in some scenarios.
- Fixing the "garrisons units of various countries at high levels have french graphics" bug from vanilla.
- New Russian graphics, you can swich to the old flag if you want too (files in folder)
- City of Hamadan is now in the right place (bugfix)
- Manchester city name on map fix (bugfix)
- Small garrison cost&PP balance (balance) - these are now free, with corresponding city PP changes.
- Convoys now bring far less MP and a slightly smaller (and slightly randomized) PP.
- Naval battle of the Falkland islands event now has proper description and flavor text (bugfix)
- some more minor flavor events
Version 0.9:
- Gameplay extended to December 1919.
- Sunk dreadnaughts incur a 5 morale loss (20 morale was the vanilla setting), with the exemption of Britain, which will lose 10 morale for each dreadnaught lost.
- Moving land units results in a small (0.4) efficiency drop. This will become visible only in prolonged mobile campaigns. This is 1914, not 1944.
- Damage capacity of fighters, bombers and naval units attacking land units was reduced.
- Bombers will take more time to be researched.
- Rail guns will take less time to be researched.
- If Paris falls before Italy enters the war, there is a chance taht Italy will switch sides.
- If Italy will join the Central Powers, Austria will cede Trento to Italy.
- There is a 10% chance that Russia will launch a surprise attack on the Swedish fleet at the begining of the war, resulting in sweden joining the Central powers.
- There is a small chance that the German Asian squadron under von Spee will manage to brake out into the Atlantic.
- There is a small chance that the British will deliver to Turkey the two dreadnaughts being completed in 1914 in UK shipyards. This will delay Turkey's entry into the war.
- Manpower dropping below certain levels will result in a special event and a morale loss.
- The British may now proceed with offensives on the Mesopotamian front, drawing supply from Abadan.
- If the UK and Turkey are at war, Kuwait will switch sides and join the Entente.
- If the war is not going well for the Entente, it migth prompt an early Irish war of independance. Ireland will then act as an active CP faction.
- If the war is not going well for the Entente, it migth prompt an early Wafdist uprising in Egypt. Egypt will then act as an active CP faction.
- If Russia surrenders and the war is not going well for Turkey, a republic will be established in Transcaucasia. Transcaucasia will then act as an active Entente faction.
- Small chance for German submarine warfare pulling the Dutch into the war on the side of the Entente.
- USA will sue for a white peace if all its major allies in Europe are defeated.
- Small chance that the Turkish call for Jihad will be met with some sucess amongst the arabs.
- As the war drags to late 1917 and beyond with no clear victor, there will be a sepcial chain of events lowerign global morale due to War-weariness.
- Strikes and protests on the home front may erupt in case of low morale and a prolonged war.
- Austro-Hungary will now be more brittle, possibly flaling apart before the war ends.
- Several minor or flavor events regarding the war outside Europe - mostly regarding Asian, Pacific and African colonies.
- Modified Austro-Hungarian graphics for eearly war units. The uniforms will now be blue, as historical.
- If the war is going particularly poorly for the Entente, Spain may join the war on teh side of CP (small chance).
- There is a small chance that the Grimm-Hoffman affair will escalate into a French declaration of war on Switzerland.
- Chances of colonial unrest for France or Britain if the war is goign badly for them, which will lead to furtehr morale loss.
- More fortresses ahave been added.
- Some city PP values have been slightly altered. The Russian PP centrepoint has been moved west, with the western regions now having more valuable city centers.
Known Bugs&Issues as of 0.91:
- Some commanders have a name, but no description
- Senussi event still fails to fire properly when the Entente is winnign the war.
- Tsar takes command event fires even if Russian morale is high.
- Kristiania (modern Oslo) named "Kristiana" - vanilla error (FIXED)
LEGACY FILES (old versions)
Download links for 0.91 version:
http://www.filedropper.com/allthismadness091
https://drive.google.com/file/d/0Bz486e ... sp=sharing
Download links for 0.9 version:
http://s000.tinyupload.com/?file_id=361 ... 7121079026
http://www.filedropper.com/allthismadness-ctgwmod09
Each link contains the full mod, you don't need to download from 2 links.