New Georgia comments
Posted: Mon Aug 24, 2015 1:28 pm
On the right side of the map there is an isolated island, two hexes wide, featuring Japanese flag. There is no point of capturing it because supply source can not add its output to the sum of all supply on the map because island is territory for itself. Nonetheless doing described mistake was a good reminder for everything said above and a good lesson learned.
On the bottom of the map, near airfield that player will surely capture early on, are exit zones for planes. Since unit that exits the map trough such zones can be replaced to its full strength while being in reserve and even if it is not damaged it will return on the map with its fuel fully resupplied it makes using those zones much more beneficial than using the airfield itself.
If airfield is used:
(T)urn 1 - land on an airfield.
T2 - replace loses, up to 5 max replacements per turn.
T3 - fly adjacent to airfield.
If exit zones are used:
T1 - fly on the exit zone.
T2 - move into reserve, replace ALL loses, deploy on map.
Not to mention how exit zones are more accessible if player flies from the left, upper-left part of the map and as a bonus deployment hexes are positioned in a way to be distant from the airfield for one or one and a half turns making deployment more closer to the frontline.
On the bottom of the map, near airfield that player will surely capture early on, are exit zones for planes. Since unit that exits the map trough such zones can be replaced to its full strength while being in reserve and even if it is not damaged it will return on the map with its fuel fully resupplied it makes using those zones much more beneficial than using the airfield itself.
If airfield is used:
(T)urn 1 - land on an airfield.
T2 - replace loses, up to 5 max replacements per turn.
T3 - fly adjacent to airfield.
If exit zones are used:
T1 - fly on the exit zone.
T2 - move into reserve, replace ALL loses, deploy on map.
Not to mention how exit zones are more accessible if player flies from the left, upper-left part of the map and as a bonus deployment hexes are positioned in a way to be distant from the airfield for one or one and a half turns making deployment more closer to the frontline.

