suggestions on Iwo Jima
Posted: Tue Aug 18, 2015 5:53 pm
I am in the middle of playing your Iwo Jima scenario and I am enjoying it a lot. Playing the Japanese side, I am really seeing how desperate the situation was for the hopeless defenders as I attack infantry with my anti-tank units to do one point of damage while I take 3 or 4 and see them decimated by air and naval attacks. Thanks a lot for developing these awesome scenarios!!
A couple of things you might want to consider to make it a little more historically accurate (and I think more fun for the Japanese side).
1) Kamikazes. I notice Japanese player has the Kamikaze specialization but there is no ability to actually purchase kamikazes in the scenario as there are 0 air points available. In the battle of Iwo Jima, kamikazes actually sunk a US carrier the USS Bismmark. It would be cool to have at least a couple of kamikazes available to instill some panic on the US carrier force which otherwise is untouchable in this scenario.
2) Coastal guns. There are some coastal guns that are completely useless in the scenario as they cannot reach any sea-based hex with their fire. And historically, I think the biggest guns the Japanese had were more land based artillery than guns to shoot at ships. I would look at replacing most of the coastal guns with the guns that can fire at land units. I don't remember the name of them, but they show up a few times in the single player scenarios, like on Okinawa.
3) US naval bombardment. In the actual battle, US naval bombardment was of limited effectiveness as the Japanese troops were so heavily fortified and dug in. In the scenario US naval bombardment is over-powered taking out pillboxes and bunkers before they even have a chance to fire. I would consider reducing the number of US ships for naval bombardment. might also work to have more concealed japanese units like commandos so that they can only be bombarded when enemy unit is next to them.
Of course these are just suggestions. Having fun regardless!
A couple of things you might want to consider to make it a little more historically accurate (and I think more fun for the Japanese side).
1) Kamikazes. I notice Japanese player has the Kamikaze specialization but there is no ability to actually purchase kamikazes in the scenario as there are 0 air points available. In the battle of Iwo Jima, kamikazes actually sunk a US carrier the USS Bismmark. It would be cool to have at least a couple of kamikazes available to instill some panic on the US carrier force which otherwise is untouchable in this scenario.
2) Coastal guns. There are some coastal guns that are completely useless in the scenario as they cannot reach any sea-based hex with their fire. And historically, I think the biggest guns the Japanese had were more land based artillery than guns to shoot at ships. I would look at replacing most of the coastal guns with the guns that can fire at land units. I don't remember the name of them, but they show up a few times in the single player scenarios, like on Okinawa.
3) US naval bombardment. In the actual battle, US naval bombardment was of limited effectiveness as the Japanese troops were so heavily fortified and dug in. In the scenario US naval bombardment is over-powered taking out pillboxes and bunkers before they even have a chance to fire. I would consider reducing the number of US ships for naval bombardment. might also work to have more concealed japanese units like commandos so that they can only be bombarded when enemy unit is next to them.
Of course these are just suggestions. Having fun regardless!