THE FALL GELB PROBLEM
Posted: Fri Aug 14, 2015 7:50 am
A good World War II strategy game must try to simulate the Blitzkrieg, that is, the bold and quick advances of armour spearheads.
I have had a lot of fun playing this game for years, and one of the reasons is that the game let the player to use this Blitzkrieg tactics as German in Poland and Russia and as Allied later in the war. But I have always thought that the way the game face the France 1940 campaign is not correct. As a German player, if you choose to attack in Spring 1940 (as the Germans did), you'll find that the Allied player use a lot of garrison units to slow down your advance, so the campaign last for four/five months and waste a lot of German resources.
This topic is to share ideas about this problem, the Fall Gelb problem, and to try to give some solutions.
Maybe a house rule could be used, so the German won't attack in the West till Spring 1940 and the Allied player will only use garrison units in cities or resources hexes.
But it would be fine to solve this problem without any house rule. Any ideas?
I have had a lot of fun playing this game for years, and one of the reasons is that the game let the player to use this Blitzkrieg tactics as German in Poland and Russia and as Allied later in the war. But I have always thought that the way the game face the France 1940 campaign is not correct. As a German player, if you choose to attack in Spring 1940 (as the Germans did), you'll find that the Allied player use a lot of garrison units to slow down your advance, so the campaign last for four/five months and waste a lot of German resources.
This topic is to share ideas about this problem, the Fall Gelb problem, and to try to give some solutions.
Maybe a house rule could be used, so the German won't attack in the West till Spring 1940 and the Allied player will only use garrison units in cities or resources hexes.
But it would be fine to solve this problem without any house rule. Any ideas?