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Control move

Posted: Mon Aug 03, 2015 6:57 am
by enric
One of the "features" that BA maybe needs a change is to be able to control the movement of units. (even that I'm aware that maybe will not be newer versions for BA1/2)

In the example a truck will like to move to the pointed tile (diagonal move), so avoiding the tile in front because you know it will be fired there.
Even stopping the truck before the tile and then pointing to the target tile, the truck will pass through the wrong tile.

Re: Control move

Posted: Mon Aug 03, 2015 3:41 pm
by pipfromslitherine
Yes - it's an issue that we've struggled to solve. It comes down to the way that tiles are scored when moving.

Cheers

Pip