Mixed feelings :(
Posted: Wed Jul 29, 2015 8:45 am
Hi !
I'm an old fan of BARRIS which never left my hard drive.
So when I saw BASPM I did not hesitate a second.
Now after two games, I must say I have mixed feelings... Some things bothers me a lot about the game, but it might evovle in the future...
1. First contact
I was a bit lost a first and wondered why I had a brand new space agency and could not researsh rockets from day one. The user experience is a bit hard at first : I did not feel it intuitive how I can launch programs, got to R&D etc...
I felt BARRIS old order of things to researsh far easier to understand... But ok one gets past that. I still feel sometimes I have to click too much times to do something.
2. Reliability
I really think there should be visual help about that. What thing helps what other ? How much ?
For instance, I really believed at first that bio experience and the X plane would help me desing mercury. But no... Strange has the text on those programs led me to think I would gain usefull info on how organism operates in space and how to cruise on low orbital or fast speed with the plane... Well...
I would hope for a visual tool that tells me how much I will or could gain from other programs.
For rockets it is a bit complex to guess if you should open a simpler one first or go directly for a better one...
3. Programs
Closed programs are not displayed differently than others. Maybe they should have a 'inactive' status and need just money to reopen (why would I do that ?) and not restart at min reliability ?
It is strange for rockets : when you want to open one you have the whole list including some you had and closed... A bit confusing...
4. Failure cost in prestige
IHMO Barris had it far better. Why so much prestige cost ? You don't dare test materials with such cost.
a - you should be able to test things without fearing to loose so much. If there is no human at risk...
b - why such bad hit when noone died and the mission still achieved something. For instance duration test : okay I did not go as far as I wanted, but noone died...
In Barris it gave you some prestige in that case... At least you went to space and got back....
Look at the solar plane : it failed but did they go in negative prestige ? No they achieved something ! And noone died...
c - mission with human failing... That is my personal opinion, but I doubt that NASA prestige went in flame with Apollo XIII. Or with Apollo I when people died in tests. I believe people expect astronauts to be heroes and unless you took stupid risks, accidents can happen and those guys/girls are really heroes.
My opinion is that safety rate should have an impact on negative prestige loss : you rush a mission (say less than 80% safety, or passed pre-requisite missions) you *should* pay a lot in prestige. You have researshed mercury at max R&D and failed, well... it is just ruining the game, what else should have you done ?
5 Failure cost in R&D
I would like to run test missions for my gear without fearing negative reliability if it fails. Come one.... I test things ! Why in earth should it make it less reliable ??? The more I test, the more I learn and the best it gets, no ?
If I want to waste x $ on a test mission, it could only provide positive result in term of reliability, no ?
6. Success chance
I found the game very hard on that, even on easy. For man orbital, I failed three in a row, with max R&D, good trained pilots and controlers and having launched a few sub orbital and test before...
How on earth would 98% reliability mission fail so often ? Not fun
7. Tiger teams : only way to win ?
I just started so my opinion is probably wrong...
But the lesson I learned : if you want to success whatever your chance (even maxed) you should have lots of $$$ to pay for multiple tiger teams. And then it works. Otherwise : bang
So don't research the last 0,x % of equipment : just keep lots of $ for tiger teams. Not fun
8. R&D is strange
I worked in R&D and... well when you start a program, it is not a 20% chance it works : it can"t work at all until you have designed it to the fullest...
Here it is strange : you have a chance it works from scratch. Weird...
IHMO you should have a desing phase, which you could rush with reliability cost and then an extensive test phase, again which you could rush with reliability cost...
I hope the best for the game !!!!
I'm an old fan of BARRIS which never left my hard drive.
So when I saw BASPM I did not hesitate a second.
Now after two games, I must say I have mixed feelings... Some things bothers me a lot about the game, but it might evovle in the future...
1. First contact
I was a bit lost a first and wondered why I had a brand new space agency and could not researsh rockets from day one. The user experience is a bit hard at first : I did not feel it intuitive how I can launch programs, got to R&D etc...
I felt BARRIS old order of things to researsh far easier to understand... But ok one gets past that. I still feel sometimes I have to click too much times to do something.
2. Reliability
I really think there should be visual help about that. What thing helps what other ? How much ?
For instance, I really believed at first that bio experience and the X plane would help me desing mercury. But no... Strange has the text on those programs led me to think I would gain usefull info on how organism operates in space and how to cruise on low orbital or fast speed with the plane... Well...
I would hope for a visual tool that tells me how much I will or could gain from other programs.
For rockets it is a bit complex to guess if you should open a simpler one first or go directly for a better one...
3. Programs
Closed programs are not displayed differently than others. Maybe they should have a 'inactive' status and need just money to reopen (why would I do that ?) and not restart at min reliability ?
It is strange for rockets : when you want to open one you have the whole list including some you had and closed... A bit confusing...
4. Failure cost in prestige
IHMO Barris had it far better. Why so much prestige cost ? You don't dare test materials with such cost.
a - you should be able to test things without fearing to loose so much. If there is no human at risk...
b - why such bad hit when noone died and the mission still achieved something. For instance duration test : okay I did not go as far as I wanted, but noone died...
In Barris it gave you some prestige in that case... At least you went to space and got back....
Look at the solar plane : it failed but did they go in negative prestige ? No they achieved something ! And noone died...
c - mission with human failing... That is my personal opinion, but I doubt that NASA prestige went in flame with Apollo XIII. Or with Apollo I when people died in tests. I believe people expect astronauts to be heroes and unless you took stupid risks, accidents can happen and those guys/girls are really heroes.
My opinion is that safety rate should have an impact on negative prestige loss : you rush a mission (say less than 80% safety, or passed pre-requisite missions) you *should* pay a lot in prestige. You have researshed mercury at max R&D and failed, well... it is just ruining the game, what else should have you done ?
5 Failure cost in R&D
I would like to run test missions for my gear without fearing negative reliability if it fails. Come one.... I test things ! Why in earth should it make it less reliable ??? The more I test, the more I learn and the best it gets, no ?
If I want to waste x $ on a test mission, it could only provide positive result in term of reliability, no ?
6. Success chance
I found the game very hard on that, even on easy. For man orbital, I failed three in a row, with max R&D, good trained pilots and controlers and having launched a few sub orbital and test before...
How on earth would 98% reliability mission fail so often ? Not fun

7. Tiger teams : only way to win ?
I just started so my opinion is probably wrong...
But the lesson I learned : if you want to success whatever your chance (even maxed) you should have lots of $$$ to pay for multiple tiger teams. And then it works. Otherwise : bang

So don't research the last 0,x % of equipment : just keep lots of $ for tiger teams. Not fun

8. R&D is strange
I worked in R&D and... well when you start a program, it is not a 20% chance it works : it can"t work at all until you have designed it to the fullest...
Here it is strange : you have a chance it works from scratch. Weird...
IHMO you should have a desing phase, which you could rush with reliability cost and then an extensive test phase, again which you could rush with reliability cost...
I hope the best for the game !!!!