Help Game editor, adding units the carrier, hangar, see sub
Posted: Sat Jul 25, 2015 11:02 am
Important Things:
1-This is very important to create real scenarios: From basic editor, adding can not directly load (carrier, hangar) with several planes. And from the (scenario setting triggers). I do not see how. I have proven many things but not working. See if someone tells me how.
Note: In addition to the aircraft carrier should be able to see and handle more than 3 hangars with a slider to change when a mod. Example CV Shinano Super 120 aircraft and 3 default load areas where 4 cargo areas would be more correct.
2-Scenario setting AI settup-air patrol-air patrol- Only allows a full stop and around that point. There any way to make several points jump, is more real in a patrol have several waypoints.
3- The submarine in the port is invisible (default submerged), ports are actually surface where shooting objetive to attack the port fighters or bombers. I have proven with several options (scenario setting triggers) and does not work me. I could only get on the submarine putting it in shallow water, but not inside the port. You would also have to accept the option to shallow water in the port, but does not accept it, which is ideal for underwater and not for large ships.
4-As also an option (and also graphic) for seaplanes landed in a port or coast. For attacks on an island with these units in port or rest
Thank you very much for your help to modders.
1-This is very important to create real scenarios: From basic editor, adding can not directly load (carrier, hangar) with several planes. And from the (scenario setting triggers). I do not see how. I have proven many things but not working. See if someone tells me how.
Note: In addition to the aircraft carrier should be able to see and handle more than 3 hangars with a slider to change when a mod. Example CV Shinano Super 120 aircraft and 3 default load areas where 4 cargo areas would be more correct.
2-Scenario setting AI settup-air patrol-air patrol- Only allows a full stop and around that point. There any way to make several points jump, is more real in a patrol have several waypoints.
3- The submarine in the port is invisible (default submerged), ports are actually surface where shooting objetive to attack the port fighters or bombers. I have proven with several options (scenario setting triggers) and does not work me. I could only get on the submarine putting it in shallow water, but not inside the port. You would also have to accept the option to shallow water in the port, but does not accept it, which is ideal for underwater and not for large ships.
4-As also an option (and also graphic) for seaplanes landed in a port or coast. For attacks on an island with these units in port or rest
Thank you very much for your help to modders.