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Building collision distance
Posted: Sat Jul 18, 2015 5:46 pm
by makigono1
I noticed that if I scale up a building by editing the .BAM file, the building is only enlarged graphically. It is not changed for gameplay purposes. If the building at 1.0 scale only covers one space on the map, if I enlarge it to cover two, a unit in the second space will not be considered in the building, but rather to occupying open ground. Is there a workaround for this?
Re: Building collision distance
Posted: Mon Jul 20, 2015 3:24 pm
by pipfromslitherine
You would need to have a small holder object (perhaps another instance of the original building scaled to zero) on the second tile. Objects can only be on a single tile.
Cheers
Pip
Re: Building collision distance
Posted: Mon Jul 20, 2015 5:23 pm
by makigono1
pipfromslitherine wrote:You would need to have a small holder object (perhaps another instance of the original building scaled to zero) on the second tile. Objects can only be on a single tile.
Cheers
Pip
Thanks! That will work great.