DEFEAT! My First AAR
Posted: Mon May 12, 2008 5:40 pm
Well...it wasnt a total defeat...but Moscow was poised to fall in June 1942 so I thought it best to concede. I dont know if this would have been fatal or not, especially since the Western Allies were gearing up steadily to open the Second Front. What I do know is that such loss would have been a major blow to the old ego, and probably rendered the Russians near useless. Oh well! Try again!
Kudos to Ivan66 who was my Axis opponent in this head-to-head TCPIP matchup. Great game! I think the advantage shifted to him sometime in early 1942, after the Winter, or roughly around 2am...lol. Where are the Cossacks when ye need them?
Lessons learned:
1 - The Great Patriotic War - it sure would be nice to be able to at least move the Soviet units that I constructed and placed. Also, the limitation on placements really makes you think hard. Only one unit per city can be placed....this is a tough restriction since the Soviets literally itch everywhere. The same for rail moves...cannot rail 2 units to the same city. Spent most of Stalin's money on Corps and Garrisons, with Labs focused on Infacntry. Gonna have to do some deep thinking on the Russian defense.
2 - Battle of the Atlantic - no need to get excited here with the Royal Navy. The Kriegsmarine cannot hit all of the convoys so some will make it through. Spend that money wisely, and take your shots carefully. Strat and Tac bombers are nice to help protect the approaches. The French Navy was useful here. I also used the US PPs to build destroyers since it made no sense to spend the money elsewhere except Research.
3 - The Mediterranean - Axis Southern Yearnings - in retrospect there was A LOT more I could have done here with the Royal and French Navies, but to give credit to Ivan66, he was pretty smart in not getting too frisky with the Italians early. He made an invasion feint towards Egypt with the Italian Navy but that was about all. It was enough for me to keep the British Desert Rats close to home. I saw no reason to run the Med gauntlet with reinforcements so instead used the West Africa route, which is safer and faster. I simply could not take my eyes off Athens and spent many minutes musing the value of a Greek adventure with an eye towards airbases in range of Ploesti... Needless to say, because of my inexperienced and inept play, by Summer '42 Cairo and Port Said were teetering anyway.
4 - Toyed briefly with the idea of a Norwegain invasion, but decided it wasnt worth the risk. Yes, I am sure that if successful, it would have caused some minor pain to the German High Command, but not likely enough to alter their plans. And it would have just tied down some valuable units that Her Majesty simply could not yet afford.
5 - RAF - Saviors of the Empire - I chose to focus my UK Labs here. It seemed the logical thing to do. Having Strat and Tac bombers with greater ranges to help protect the convoys was a real boon, and the better and more numerous they became would eventually pay off after the US showed up. My plan was to use US ground forces in the early stages of Second Front, supported by enhanced RAF, since they would be cheaper while waiting for the US economy to really ratchet up, and the UK basically has nothing but time after the fall of France so they can build air.
* * * * *
Overall the whole shooting match was a complete blast! I am sure that both Ivan66 and myself are ruined for solo play, except for testing and explorational purposes. Our turns did stretch out a little bit due to inexperience and ignorance, but, for the most part, we jammed through pretty steady. Two or three turns per hour after Barbarossa began. I am sure this will speed up as we become more familiar with the systems and potentials.
The stability was pretty solid for TCPIP. I think we only had to reload the autosave three or four times, and we discovered that the sound was the culprit. After turning off all sound we never had another problem. One reload was due to a horrific blunder on my part when I accidentally placed Zhukov into the Odessa Garrison! Oooops! I guess it wasnt fatal, as Odessa did hold one more turn...but still...*whew* what a blunder! Ivan66 let me off the hook on that one!
If I have to offer up a gripe, it would be this: the fact that the Russian can literally do nothing beyond their initial placement of units is really frustrating. I know I'm having to unlearn some things from my 3R/A3R days...but jeez...gimme some flexibility before the onslaught! I know I will have to study the Russian defense pretty thoroughly if I hope to ever have a chance with them.
Other than that...did I already say what a great game this is? I dont remember the last time I had this much fun playing a grand strategy game since the days of yore! Luv it!
Standing by for a rematch!
~ "We shall NEVER SURRENDER!"
Kudos to Ivan66 who was my Axis opponent in this head-to-head TCPIP matchup. Great game! I think the advantage shifted to him sometime in early 1942, after the Winter, or roughly around 2am...lol. Where are the Cossacks when ye need them?
Lessons learned:
1 - The Great Patriotic War - it sure would be nice to be able to at least move the Soviet units that I constructed and placed. Also, the limitation on placements really makes you think hard. Only one unit per city can be placed....this is a tough restriction since the Soviets literally itch everywhere. The same for rail moves...cannot rail 2 units to the same city. Spent most of Stalin's money on Corps and Garrisons, with Labs focused on Infacntry. Gonna have to do some deep thinking on the Russian defense.
2 - Battle of the Atlantic - no need to get excited here with the Royal Navy. The Kriegsmarine cannot hit all of the convoys so some will make it through. Spend that money wisely, and take your shots carefully. Strat and Tac bombers are nice to help protect the approaches. The French Navy was useful here. I also used the US PPs to build destroyers since it made no sense to spend the money elsewhere except Research.
3 - The Mediterranean - Axis Southern Yearnings - in retrospect there was A LOT more I could have done here with the Royal and French Navies, but to give credit to Ivan66, he was pretty smart in not getting too frisky with the Italians early. He made an invasion feint towards Egypt with the Italian Navy but that was about all. It was enough for me to keep the British Desert Rats close to home. I saw no reason to run the Med gauntlet with reinforcements so instead used the West Africa route, which is safer and faster. I simply could not take my eyes off Athens and spent many minutes musing the value of a Greek adventure with an eye towards airbases in range of Ploesti... Needless to say, because of my inexperienced and inept play, by Summer '42 Cairo and Port Said were teetering anyway.
4 - Toyed briefly with the idea of a Norwegain invasion, but decided it wasnt worth the risk. Yes, I am sure that if successful, it would have caused some minor pain to the German High Command, but not likely enough to alter their plans. And it would have just tied down some valuable units that Her Majesty simply could not yet afford.
5 - RAF - Saviors of the Empire - I chose to focus my UK Labs here. It seemed the logical thing to do. Having Strat and Tac bombers with greater ranges to help protect the convoys was a real boon, and the better and more numerous they became would eventually pay off after the US showed up. My plan was to use US ground forces in the early stages of Second Front, supported by enhanced RAF, since they would be cheaper while waiting for the US economy to really ratchet up, and the UK basically has nothing but time after the fall of France so they can build air.
* * * * *
Overall the whole shooting match was a complete blast! I am sure that both Ivan66 and myself are ruined for solo play, except for testing and explorational purposes. Our turns did stretch out a little bit due to inexperience and ignorance, but, for the most part, we jammed through pretty steady. Two or three turns per hour after Barbarossa began. I am sure this will speed up as we become more familiar with the systems and potentials.
The stability was pretty solid for TCPIP. I think we only had to reload the autosave three or four times, and we discovered that the sound was the culprit. After turning off all sound we never had another problem. One reload was due to a horrific blunder on my part when I accidentally placed Zhukov into the Odessa Garrison! Oooops! I guess it wasnt fatal, as Odessa did hold one more turn...but still...*whew* what a blunder! Ivan66 let me off the hook on that one!
If I have to offer up a gripe, it would be this: the fact that the Russian can literally do nothing beyond their initial placement of units is really frustrating. I know I'm having to unlearn some things from my 3R/A3R days...but jeez...gimme some flexibility before the onslaught! I know I will have to study the Russian defense pretty thoroughly if I hope to ever have a chance with them.
Other than that...did I already say what a great game this is? I dont remember the last time I had this much fun playing a grand strategy game since the days of yore! Luv it!
Standing by for a rematch!
~ "We shall NEVER SURRENDER!"