crashing
Posted: Fri Jul 10, 2015 8:16 pm
Here's the report. This happened on both 1.8 and 1.9
Sovereignty Error Report - Version: EA1.9 Build: 48
Reporter ID: 76561198031847192
Loaded Mods: None
=========================================================
Sovereignty Crash in thread: Main
Error: E_OUTOFMEMORY: Ran out of memory (-2147024882)
Stack traces:
-------------
Active thread (Main):
Method: Void Throw[T](System.Object, System.Object)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\result.cpp
Line Number: 119
Method: SlimDX.Result Record[T](Int32, Boolean, System.Object, System.Object)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\result.cpp
Line Number: 150
Method: SlimDX.Direct3D9.Texture FromMemory(SlimDX.Direct3D9.Device, Byte[], Int32, Int32, Int32, SlimDX.Direct3D9.Usage, SlimDX.Direct3D9.Format, SlimDX.Direct3D9.Pool, SlimDX.Direct3D9.Filter, SlimDX.Direct3D9.Filter, Int32)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\direct3d9\texture.cpp
Line Number: 165
Method: SlimDX.Direct3D9.Texture FromStream(SlimDX.Direct3D9.Device, System.IO.Stream, Int32, Int32, Int32, Int32, SlimDX.Direct3D9.Usage, SlimDX.Direct3D9.Format, SlimDX.Direct3D9.Pool, SlimDX.Direct3D9.Filter, SlimDX.Direct3D9.Filter, Int32)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\direct3d9\texture.cpp
Line Number: 254
Method: SlimDX.Direct3D9.Texture FromStream(SlimDX.Direct3D9.Device, System.IO.Stream)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\direct3d9\texture.cpp
Line Number: 271
Method: Void CreateAnimationSprite(System.String, Int32, Int32, System.String, Single, Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\GameData\UnitSpriteInfo.cs
Line Number: 626
Method: Void SpriteInfo_OnAnimationFinished(Sovereignty.GameData.TimedSpriteInfo)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\GameData\WorkingData\WorkingUnit.cs
Line Number: 2333
Method: Void UpdateDamageSprites(Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\GameData\UnitSpriteInfo.cs
Line Number: 742
Method: Void UpdateDamageSprites(Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\GameData\WorkingData\WorkingUnit.cs
Line Number: 2929
Method: Void UpdateMovingUnits(Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\Game\Battle\BattleController.cs
Line Number: 4641
Method: Void Render(Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\UI\CombatMap.cs
Line Number: 738
Method: Void Render(Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\UI\GameMap.cs
Line Number: 2408
Method: Void RenderEngine_OnRender(Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\UI\UIEngine.cs
Line Number: 427
Method: Void Invoke(Single)
File:
Line Number: 0
Method: Void RenderFrame()
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\Engine\RenderEngine.cs
Line Number: 334
Method: Void OnIdle(System.Object, System.EventArgs)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\windows\messagepump.h
Line Number: 47
Method: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
File:
Line Number: 0
Method: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
File:
Line Number: 0
Method: Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
File:
Line Number: 0
Method: Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
File:
Line Number: 0
Method: Void Run(System.Windows.Forms.Form)
File:
Line Number: 0
Method: Void Run(System.Windows.Forms.Form, SlimDX.Windows.MainLoop)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\windows\messagepump.cpp
Line Number: 55
Method: Void StartThread()
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\Engine\RenderEngine.cs
Line Number: 266
Method: Void MainFunc()
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\Program.cs
Line Number: 229
Method: Void ThreadFunc()
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\Engine\ThreadManager.cs
Line Number: 79
============================END THREAD TRACE============================
AI:
Method: Void MainThreadLoop()
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\AI\AIThreadController.cs
Line Number: 69
Method: Void ThreadFunc()
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\Engine\ThreadManager.cs
Line Number: 79
Method: Void ThreadStart_Context(System.Object)
File:
Line Number: 0
Method: Void RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
File:
Line Number: 0
Method: Void Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
File:
Line Number: 0
Method: Void Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
File:
Line Number: 0
Method: Void ThreadStart()
File:
Line Number: 0
============================END THREAD TRACE============================
Sovereignty Error Report - Version: EA1.9 Build: 48
Reporter ID: 76561198031847192
Loaded Mods: None
=========================================================
Sovereignty Crash in thread: Main
Error: E_OUTOFMEMORY: Ran out of memory (-2147024882)
Stack traces:
-------------
Active thread (Main):
Method: Void Throw[T](System.Object, System.Object)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\result.cpp
Line Number: 119
Method: SlimDX.Result Record[T](Int32, Boolean, System.Object, System.Object)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\result.cpp
Line Number: 150
Method: SlimDX.Direct3D9.Texture FromMemory(SlimDX.Direct3D9.Device, Byte[], Int32, Int32, Int32, SlimDX.Direct3D9.Usage, SlimDX.Direct3D9.Format, SlimDX.Direct3D9.Pool, SlimDX.Direct3D9.Filter, SlimDX.Direct3D9.Filter, Int32)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\direct3d9\texture.cpp
Line Number: 165
Method: SlimDX.Direct3D9.Texture FromStream(SlimDX.Direct3D9.Device, System.IO.Stream, Int32, Int32, Int32, Int32, SlimDX.Direct3D9.Usage, SlimDX.Direct3D9.Format, SlimDX.Direct3D9.Pool, SlimDX.Direct3D9.Filter, SlimDX.Direct3D9.Filter, Int32)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\direct3d9\texture.cpp
Line Number: 254
Method: SlimDX.Direct3D9.Texture FromStream(SlimDX.Direct3D9.Device, System.IO.Stream)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\direct3d9\texture.cpp
Line Number: 271
Method: Void CreateAnimationSprite(System.String, Int32, Int32, System.String, Single, Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\GameData\UnitSpriteInfo.cs
Line Number: 626
Method: Void SpriteInfo_OnAnimationFinished(Sovereignty.GameData.TimedSpriteInfo)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\GameData\WorkingData\WorkingUnit.cs
Line Number: 2333
Method: Void UpdateDamageSprites(Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\GameData\UnitSpriteInfo.cs
Line Number: 742
Method: Void UpdateDamageSprites(Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\GameData\WorkingData\WorkingUnit.cs
Line Number: 2929
Method: Void UpdateMovingUnits(Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\Game\Battle\BattleController.cs
Line Number: 4641
Method: Void Render(Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\UI\CombatMap.cs
Line Number: 738
Method: Void Render(Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\UI\GameMap.cs
Line Number: 2408
Method: Void RenderEngine_OnRender(Single)
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\UI\UIEngine.cs
Line Number: 427
Method: Void Invoke(Single)
File:
Line Number: 0
Method: Void RenderFrame()
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\Engine\RenderEngine.cs
Line Number: 334
Method: Void OnIdle(System.Object, System.EventArgs)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\windows\messagepump.h
Line Number: 47
Method: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
File:
Line Number: 0
Method: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
File:
Line Number: 0
Method: Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
File:
Line Number: 0
Method: Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
File:
Line Number: 0
Method: Void Run(System.Windows.Forms.Form)
File:
Line Number: 0
Method: Void Run(System.Windows.Forms.Form, SlimDX.Windows.MainLoop)
File: c:\users\promit\documents\projects\slimdx\main\trunk\source\windows\messagepump.cpp
Line Number: 55
Method: Void StartThread()
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\Engine\RenderEngine.cs
Line Number: 266
Method: Void MainFunc()
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\Program.cs
Line Number: 229
Method: Void ThreadFunc()
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\Engine\ThreadManager.cs
Line Number: 79
============================END THREAD TRACE============================
AI:
Method: Void MainThreadLoop()
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\AI\AIThreadController.cs
Line Number: 69
Method: Void ThreadFunc()
File: c:\Users\Jekky\Documents\Visual Studio 2010\Projects\Sovereignty\Sovereignty\Engine\ThreadManager.cs
Line Number: 79
Method: Void ThreadStart_Context(System.Object)
File:
Line Number: 0
Method: Void RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
File:
Line Number: 0
Method: Void Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
File:
Line Number: 0
Method: Void Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
File:
Line Number: 0
Method: Void ThreadStart()
File:
Line Number: 0
============================END THREAD TRACE============================