Editing a DDS file?
Posted: Thu Jul 09, 2015 2:55 pm
I'm using a Mac.
I'm trying to convert an existing DDS file (GERMAN_PARA_MG34) to give myself a custom unit (WAFFEN_SS_LMG).
I created a test campaign folder called AAATEST
I copied the SQUADS.CSV file and pasted it to AAATEST campaign folder
I edited the squads.CSV to create a new unit and stats for "WAFFEN_SS_LMG"
I gave it Name = Waffen SS LMG; ID = 1000; IconID = WAFFEN_SS_LMG; AssetFilename = WAFFEN_SS_LMG (I made it a three-man unit so it's easy to tell in BA2 editor that it's the new unit)
I copied the german para mg34 DDS file and renamed it "WAFFEN_SS_LMG"
I created a AAATEST/DATA/BATTLE/UNITTEXTURES folder and placed the WAFFEN_SS_LMG.dds file in it
I created a AAATEST/DATA/BATTLE/UNITS folder
I copied the german_para_mg34_0.S4F file, renamed it WAFFEN_SS_LMG_0.S4F and placed it in the UNITS folder
I copied the german_para_mg34.txt file, renamed it WAFFEN_SS_LMG.TXT and placed it in the UNITS folder
I created a text file in my campaign folder (AAATEST/TEXT9.txt) to add a unit name: IDS_UNITNAME1000,"Waffen SS LMG",
I opened BA2 editor, selected the AAATEST campaign, and opened a new scenario file
The unit appears in the pick list in editor as WAFFEN SS LMG, and when I select it and place it on the map it comes up just fine looking exactly like a german para MG34, except with 3 men.
So far so good...
I opened the WAFFEN_SS_LMG.DDS file using Graphics Converter 9, changed the color of the pants from blue to khaki, and saved the file.
I closed Graphics Converter, then reopened the WAFFEN_SS_LMG.DDS file from my campaign folder, just to make sure the changes were actually saved. They were.
I opened BA2, went to editor, opened the campaign, selected WAFFEN_SS_LMG from the unit pick list and placed it on the map, but it still comes up with paras in blue pants.
What am I doing wrong?
I'm trying to convert an existing DDS file (GERMAN_PARA_MG34) to give myself a custom unit (WAFFEN_SS_LMG).
I created a test campaign folder called AAATEST
I copied the SQUADS.CSV file and pasted it to AAATEST campaign folder
I edited the squads.CSV to create a new unit and stats for "WAFFEN_SS_LMG"
I gave it Name = Waffen SS LMG; ID = 1000; IconID = WAFFEN_SS_LMG; AssetFilename = WAFFEN_SS_LMG (I made it a three-man unit so it's easy to tell in BA2 editor that it's the new unit)
I copied the german para mg34 DDS file and renamed it "WAFFEN_SS_LMG"
I created a AAATEST/DATA/BATTLE/UNITTEXTURES folder and placed the WAFFEN_SS_LMG.dds file in it
I created a AAATEST/DATA/BATTLE/UNITS folder
I copied the german_para_mg34_0.S4F file, renamed it WAFFEN_SS_LMG_0.S4F and placed it in the UNITS folder
I copied the german_para_mg34.txt file, renamed it WAFFEN_SS_LMG.TXT and placed it in the UNITS folder
I created a text file in my campaign folder (AAATEST/TEXT9.txt) to add a unit name: IDS_UNITNAME1000,"Waffen SS LMG",
I opened BA2 editor, selected the AAATEST campaign, and opened a new scenario file
The unit appears in the pick list in editor as WAFFEN SS LMG, and when I select it and place it on the map it comes up just fine looking exactly like a german para MG34, except with 3 men.
So far so good...
I opened the WAFFEN_SS_LMG.DDS file using Graphics Converter 9, changed the color of the pants from blue to khaki, and saved the file.
I closed Graphics Converter, then reopened the WAFFEN_SS_LMG.DDS file from my campaign folder, just to make sure the changes were actually saved. They were.
I opened BA2, went to editor, opened the campaign, selected WAFFEN_SS_LMG from the unit pick list and placed it on the map, but it still comes up with paras in blue pants.
What am I doing wrong?