SP and MP Otto Carius campaigns for download
Posted: Mon Jul 06, 2015 5:05 pm
UPDATE 13 JUL 15 - added links to both the SP and MP versions of the standalone scenario "Cracking the Line"
UPDATE 08 JUL 15 - added link to MP campaign
I've placed a campaign in Dropbox of five scenarios drawn from "Tigers in the Mud", Otto Carius' memoirs as a Tiger platoon leader on the Russian Front.
I originally designed them all as multi-player scenarios, but I've only put the solo versions up for download so far because I haven't been able to play test them in multi-player (technical problems, not lack of a playtest partner).
UPDATE: I fixed several problems with the "Cracking the Line" scenario and separated it out as a standalone, in both SP and MP versions, which you can find here:
SP: https://www.dropbox.com/s/3p2ev4cvj0oen ... 1.lst?dl=1
MP: https://www.dropbox.com/s/v36wqb05a2fl1 ... 1.LST?dl=1
You can find the SP campaign file here:
https://www.dropbox.com/s/x413y8aevib4j ... 1.LST?dl=1
They work out quite well in solo mode even though my absence of scripting skills makes it a "stock" AI affair...
You can find the MP campaign here:
https://www.dropbox.com/s/z3onj9700xxb5 ... 1.LST?dl=1
The SP version is pretty thoroughly play tested, but not so much the MP version, so please give me some feedback. The MP versions of the scenarios have been tweaked up a notch compared to the SP versions; the base scenarios and forces are the same as the SP versions, but there are some significant changes to make the Russian side more interesting for a human player, and to balance out those Russians changes for the German player.
The campaign is called Tigers in the Mud
Scenario 1: Cracking the Line (Now posted as a standalone scenario in both SP and MP versions)
The campaign starts off with a massive Soviet meat-grinder assault on a city near Lake Ladoga. This scenario is a "composite" of the fighting in the Third Battle of Lake Ladoga, mid- to late-1943, as the Soviets were trying to open a corridor to Leningrad through the SS Panzerkorps lines, but is based mostly on Carius' description of the Tiger Battalion acting as the fire brigade all cross the front, and going into battle straight off their railroad cars. This one is a slugfest, and as the Soviets you will be on the receiving end of the Tiger...
In the four remaining scenarios you will be the Germans, dishing out the 88 instead of sucking it up.
Scenario 2: Newel Pipeline, November 1943
A much smaller scenario, recreating a discrete engagement in which Carius earned his ace status, singlehandedly knocking out nine T-34s. I took a few small liberties with history to make the scenario balanced, since historically Carius was able to wax several Russians before they figured out that his tank wasn't really dead, and the rest of them got whacked as they tried to escape. You may end up using only half the board and a quarter of the German units, but if you let the Russians get past the Tiger (or, God Forbid! you lose the Tiger) you'll be done for... Play it smart, maneuver, don't let your Tiger get flanked and surrounded.
Scenario 3: Lembitu Lunge, March 1944
Another scenario recreating a historical engagement, this time the one for which Carius was awarded the Knight's Cross. Carius' understrength Tiger platoon stops what is essentially a Soviet regimental-sized armored deliberate attack on an extremely narrow front to cut the supply line to Narva. The Soviets employed massive artillery fires; the German infantry regiment defending the sector had decided not to dig in... Unfortunately, my scripting skills are nil, and since I can't get the Soviet AI to employ artillery, you get a free pass on the massive barrage. But don't worry, you'll have your hands full even without having to worry about 152mm rainfall... I you can't keep the Soviets bottled up they will break out onto the plain and rampage into all your scattered and lightly defended Victory Points.
Scenario 4: 'The Farmhouse', March 1944
This is the continuation of operations the following day, after Carius stopped the Soviet attack depicted in scenario 3. Three Tigers and a handful of infantry have to retake the two strongpoints captured by the Soviets. A very small scenario, but played on the same large board - you still have to worry about the Soviets breaking out and cutting the supply line...
Scenario 5: 'The Nose', July 1944
A very large scenario, recreating the assault by the Germans to retake a key forward position captured by the Soviets. The first attempt was a dismal failure, but in the second attempt all the proper planning and coordination was effected, and Carius led the assault with his Tiger platoon, supported by strong infantry and lots of artillery. This is a complex scenario and (if I do say so myself) quite a good tactical exercise. Remember - sometimes smoke is more important than HE... And success comes through coordinated fires. Be dynamic. You should have just enough time to take all of the Victory Points using proper tactics - don't rush, but once you pull the trigger you better keep the assault moving. You have to make some significant force composition decisions in this scenario; choose wisely!
Please let me know what you think of the scenarios - all comments and critiques are welcome. I wish I knew how to script things like starting units in suppressed mode and having artillery support for the AI...but the scenarios play pretty well in SP without that "chrome" anyway. I hope you enjoy them!
CB
UPDATE 08 JUL 15 - added link to MP campaign
I've placed a campaign in Dropbox of five scenarios drawn from "Tigers in the Mud", Otto Carius' memoirs as a Tiger platoon leader on the Russian Front.
I originally designed them all as multi-player scenarios, but I've only put the solo versions up for download so far because I haven't been able to play test them in multi-player (technical problems, not lack of a playtest partner).
UPDATE: I fixed several problems with the "Cracking the Line" scenario and separated it out as a standalone, in both SP and MP versions, which you can find here:
SP: https://www.dropbox.com/s/3p2ev4cvj0oen ... 1.lst?dl=1
MP: https://www.dropbox.com/s/v36wqb05a2fl1 ... 1.LST?dl=1
You can find the SP campaign file here:
https://www.dropbox.com/s/x413y8aevib4j ... 1.LST?dl=1
They work out quite well in solo mode even though my absence of scripting skills makes it a "stock" AI affair...
You can find the MP campaign here:
https://www.dropbox.com/s/z3onj9700xxb5 ... 1.LST?dl=1
The SP version is pretty thoroughly play tested, but not so much the MP version, so please give me some feedback. The MP versions of the scenarios have been tweaked up a notch compared to the SP versions; the base scenarios and forces are the same as the SP versions, but there are some significant changes to make the Russian side more interesting for a human player, and to balance out those Russians changes for the German player.
The campaign is called Tigers in the Mud
Scenario 1: Cracking the Line (Now posted as a standalone scenario in both SP and MP versions)
The campaign starts off with a massive Soviet meat-grinder assault on a city near Lake Ladoga. This scenario is a "composite" of the fighting in the Third Battle of Lake Ladoga, mid- to late-1943, as the Soviets were trying to open a corridor to Leningrad through the SS Panzerkorps lines, but is based mostly on Carius' description of the Tiger Battalion acting as the fire brigade all cross the front, and going into battle straight off their railroad cars. This one is a slugfest, and as the Soviets you will be on the receiving end of the Tiger...
In the four remaining scenarios you will be the Germans, dishing out the 88 instead of sucking it up.
Scenario 2: Newel Pipeline, November 1943
A much smaller scenario, recreating a discrete engagement in which Carius earned his ace status, singlehandedly knocking out nine T-34s. I took a few small liberties with history to make the scenario balanced, since historically Carius was able to wax several Russians before they figured out that his tank wasn't really dead, and the rest of them got whacked as they tried to escape. You may end up using only half the board and a quarter of the German units, but if you let the Russians get past the Tiger (or, God Forbid! you lose the Tiger) you'll be done for... Play it smart, maneuver, don't let your Tiger get flanked and surrounded.
Scenario 3: Lembitu Lunge, March 1944
Another scenario recreating a historical engagement, this time the one for which Carius was awarded the Knight's Cross. Carius' understrength Tiger platoon stops what is essentially a Soviet regimental-sized armored deliberate attack on an extremely narrow front to cut the supply line to Narva. The Soviets employed massive artillery fires; the German infantry regiment defending the sector had decided not to dig in... Unfortunately, my scripting skills are nil, and since I can't get the Soviet AI to employ artillery, you get a free pass on the massive barrage. But don't worry, you'll have your hands full even without having to worry about 152mm rainfall... I you can't keep the Soviets bottled up they will break out onto the plain and rampage into all your scattered and lightly defended Victory Points.
Scenario 4: 'The Farmhouse', March 1944
This is the continuation of operations the following day, after Carius stopped the Soviet attack depicted in scenario 3. Three Tigers and a handful of infantry have to retake the two strongpoints captured by the Soviets. A very small scenario, but played on the same large board - you still have to worry about the Soviets breaking out and cutting the supply line...
Scenario 5: 'The Nose', July 1944
A very large scenario, recreating the assault by the Germans to retake a key forward position captured by the Soviets. The first attempt was a dismal failure, but in the second attempt all the proper planning and coordination was effected, and Carius led the assault with his Tiger platoon, supported by strong infantry and lots of artillery. This is a complex scenario and (if I do say so myself) quite a good tactical exercise. Remember - sometimes smoke is more important than HE... And success comes through coordinated fires. Be dynamic. You should have just enough time to take all of the Victory Points using proper tactics - don't rush, but once you pull the trigger you better keep the assault moving. You have to make some significant force composition decisions in this scenario; choose wisely!
Please let me know what you think of the scenarios - all comments and critiques are welcome. I wish I knew how to script things like starting units in suppressed mode and having artillery support for the AI...but the scenarios play pretty well in SP without that "chrome" anyway. I hope you enjoy them!
CB