Strange bug?
Posted: Mon Jun 29, 2015 2:34 pm
I detected the following:
In the editor placing several fixed units, two of them are a 75MM_PAK40 and a PANTHER, they are placed separated one of the other (see below).
When starting the game the 75pak starts loaded on the Panther.
If in the .BAM file (or in the editor) I change 75MM_PAK40 for, for example, GERMAN_INFANTRY then each unit starts in its tile correctly.
More info, if in the editor I use ctrl-E to go to play mode the pack appears in its place correctly.
Final note, I detected this also in another scenario and finally I decided to use a scripting units initial placement to avoid this.
UNITTS_1_10 PANTHER
UNITX_1_10 22
UNITY_1_10 31
UNITROT_1_10 0
UNITTEAM_1_10 0
UNITFIX_1_10 TRUE
UNITST_1_10 0
UNITCAR_1_10 FALSE
UNITREINF_1_10 0
====
UNITTS_1_16 75MM_PAK40
UNITX_1_16 21
UNITY_1_16 34
UNITROT_1_16 0
UNITTEAM_1_16 0
UNITFIX_1_16 TRUE
UNITST_1_16 0
UNITCAR_1_16 FALSE
UNITREINF_1_16 0
In the editor placing several fixed units, two of them are a 75MM_PAK40 and a PANTHER, they are placed separated one of the other (see below).
When starting the game the 75pak starts loaded on the Panther.
If in the .BAM file (or in the editor) I change 75MM_PAK40 for, for example, GERMAN_INFANTRY then each unit starts in its tile correctly.
More info, if in the editor I use ctrl-E to go to play mode the pack appears in its place correctly.
Final note, I detected this also in another scenario and finally I decided to use a scripting units initial placement to avoid this.
UNITTS_1_10 PANTHER
UNITX_1_10 22
UNITY_1_10 31
UNITROT_1_10 0
UNITTEAM_1_10 0
UNITFIX_1_10 TRUE
UNITST_1_10 0
UNITCAR_1_10 FALSE
UNITREINF_1_10 0
====
UNITTS_1_16 75MM_PAK40
UNITX_1_16 21
UNITY_1_16 34
UNITROT_1_16 0
UNITTEAM_1_16 0
UNITFIX_1_16 TRUE
UNITST_1_16 0
UNITCAR_1_16 FALSE
UNITREINF_1_16 0